Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
- !CRPG@lemmy.world
- !OtomeGames@ani.social
- !Shmups@lemmus.org
- !VisualNovels@ani.social
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- !Baldurs_Gate_3@lemmy.world
- !Cities_Skylines@lemmy.world
- !CassetteBeasts@Lemmy.world
- !Fallout@lemmy.world
- !FinalFantasyXIV@lemmy.world
- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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From recent memory: Starfield.
I didn't think it was terrible in and of itself, but it also wasn't very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game...
I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.
The first space exploration game without space or exploration
seriously - how fuckin lazy it was to just copy/paste the same enemy outpost 500 times.
As a big fan of space sims and action RPGs, I wrote that game off when looking at reviews and how the spaceship building system and space travel were.
It's like they choose the worst of Elite Dangerous and mixed it with the worst parts of previous Bethesda RPGs.
It always felt to me they wanted to create what star citizen is supposed to be someday (press x to doubt) and the. Looked at no mans sky and were like, we should add that too! And then realized the scope of that was ridiculous and half assed both of those parts.
Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It's hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for "pronouns". Then normal people got to playing it and actually explained the issues.
I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects' placements, plus you're better off just buying resources from vendors.
I modded it with the 'no purchasable resources' and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.