this post was submitted on 02 Aug 2025
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no. yugioh is like that because of decades of strange and bad design decisions from Bandai-Namco. they don't want to do keywords, so you have a wall of text. they don't want to have a rotating standard, so they have a banlist that's a mile long. there's also several instances of them making cards that don't actually work by the rules of the game. i like card games, i appreciate the different design decisions of the basic game of yu-gi-oh, but my god do the actual design decisions of cards themselves have flaws. it's not a good game to pick up casually. just on the basis of card availability and price for meta decks, pokemon is by far the most accessible card game in paper right now.
These two things always baffled me about YGO. You can do so much cleanup and provide clear templating with keywords. And the non-rotating format is just asking for problems. Do young people even pick up the game anymore? How do you come into YGO at 12 or 13 years old when everyone is playing bullshit? I don't think they have limited formats, either.
You say that, but a lot of YGO effects are kinda built around the wording and what words they use for a long time now, e.g. there's a huge difference between when and if, not to mention what cards target or don't target.
Though a large part of the problem is that the TCG refuses to adopt the OCG effect formatting, though that one can be put at Konami of Japan's feet because it has always felt like KoJ treats KoA (the US branch) and thus the TCG as an afterthought.
i can't play the physical version so price doesn't really matter to me but like YGO is the second most popular tcg in japan after pokemon there's gotta be something in there, but the design is just god awful. is capturing an audience early this important? none of the power creep up until this point has been a deal breaker for the community? it's baffling.