this post was submitted on 11 Aug 2025
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Computer RPG Games

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[–] Coelacanth@feddit.nu 5 points 10 months ago

To each their own! My experience was the complete opposite: the active combat mechanics (especially parry) gave me similar satisfaction as action games do - maybe even more dopamine considering the nice audiovisual effect and the +1 AP flashing.

Meanwhile the turn based framework meant I never got stressed out, never got overwhelmed and still had time to take a breath or a sip of coffee in between turns, plus of course the usual synergies and combos and other standard trappings of a turn based RPG.

For me it felt like the best of both worlds.