Computer RPGs
Community for CRPG and other RPG discussions. Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.
Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.
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Follow the Lemmy.world Rules - https://mastodon.world/about
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Thank you to macniel for the community icon!
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I hated Expedition 33's combat system, with a particular dislike for quick time event as a primary game mechanic.
FF7 remake combat is a great blend of action, strategy, with just a sprinkle of QTE. DOS II is a great example of turn-based combat.
To each their own! My experience was the complete opposite: the active combat mechanics (especially parry) gave me similar satisfaction as action games do - maybe even more dopamine considering the nice audiovisual effect and the +1 AP flashing.
Meanwhile the turn based framework meant I never got stressed out, never got overwhelmed and still had time to take a breath or a sip of coffee in between turns, plus of course the usual synergies and combos and other standard trappings of a turn based RPG.
For me it felt like the best of both worlds.