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Starfield: 0/10 (hexbear.net)
submitted 1 year ago by Posadas@hexbear.net to c/games@hexbear.net
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[-] CorrodedCranium@leminal.space 21 points 1 year ago

In Fallout 3 Bethesda just strapped a train car to a character instead of creating a working monorail like they did in Fallout 4's Nuka World DLC.

They're slowly making progress when it comes to vehicles but it seems like they're always showing something that's just out of reach.

[-] oillut@lemm.ee 5 points 1 year ago

Weren’t Fallout 4’s power armor basically mech suits? I imagine they could do it, but outside of it being a space suit alternative used on oxygenless planets, it feel like it’d just get in the way

[-] CorrodedCranium@leminal.space 5 points 1 year ago* (last edited 1 year ago)

Yeah. I imagine it would be similar to if they were to implement drivable vehicles into Fallout. It opens the world up to more technical issues like collision mechanics (what happens if you hit a large object that's normally not movable but should be by a giant mech/vehicle) and making sure some areas are fine for them (not clipping through decorative items, squishing things, clipping out of bounds, and so on) and others are restricted in a way to prevent their entry.

this post was submitted on 18 Aug 2023
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