this post was submitted on 20 Aug 2025
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[–] Stovetop@lemmy.world 4 points 8 months ago* (last edited 8 months ago) (2 children)

And yet they keep bankrolling more. Concord failed, The Last of Us failed, Twisted Metal failed, but they still think Marathon or Fairgames or the yet-to-be-unveiled Horizon live service title will be different.

And the sad part is that live service games are so profitable when they succeed that they only need one of them to succeed for all of the failures to be worth it. Ignoring how many job cuts and studio closures it will cost along the way.

[–] tamlyn@lemmy.zip 3 points 8 months ago (1 children)

I don't really care if bungy works on marathon, ok bad studio, but i don't mind or a new studio is developing fairgame or concord. I get annoyed if naughty dog is forced to do a live srrvice or a very long running studio like london studio, which alwas has done very innovative games, get closed because of a live service game. I my opinion some new projects are fine as long as they don't harm single player games and studios.

[–] slimerancher@lemmy.world 3 points 8 months ago

Yeah, they had a separate budget for Live Services, which didn't reduce any single player budget, problem is when they used the existing single-player studios for those.

Just make a new team, or get some external studio with live service experience to make one, like Helldivers.

[–] MentalEdge@sopuli.xyz 2 points 8 months ago* (last edited 8 months ago)

Didn't Marathon start development before Sony bought Bungie?

If it's yet more live service slop, I'm 95% it will crash and burn.

I think Sony knows that too, but has realized it too late. Maybe they are trying to pivot behind the scenes, completely shitting their pants after Concord ate a shitload of money.

Yeah, the publishers keep shuttering studios, but that has left them hemorraging institutional knowledge.

That's starting to hurt them, with more and more of those laid-off devs starting up indie studios that are slowly eating into the AAA market.

I think it's only a matter of time until a dev team skilled enough to make something to eclipse Apex and Fortnite sets out to do so without a toxic publisher backing them.

We've already seen how viral friend-slop titles can be. Can you imagine the shake-up a competitive multiplayer title could be, with a team of laid-off AAA devs gone indie behind it?