this post was submitted on 21 May 2026
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[–] BeUnique@lemmy.zip 30 points 1 day ago (7 children)

Shouldn't Valve be scanning for these types of things!? The alarming part is that players had to find it

[–] Hudell@lemmy.dbzer0.com 5 points 9 hours ago (1 children)

When I first published a game on steam, valve kept blocking it because I had checked "controller support" and they tested it and said it didn't work with controllers. I tried to find any controller that didn't work, asked a lot of people to test it for me as well, no issues whatsoever. Gave up and unchecked that option. Game got approved. Players used controllers just fine, I went back and checked it and never heard anything from valve again.

[–] BeUnique@lemmy.zip 1 points 4 hours ago (1 children)

Alright, setting you up for a shameless plug! What game did you make?

[–] Hudell@lemmy.dbzer0.com 4 points 3 hours ago (1 children)

I'll let the opportunity pass, as the game is no longer mine and I'm not proud of how it ended up.

[–] BeUnique@lemmy.zip 2 points 3 hours ago

That sucks, sorry to hear. Hopefully you'll be able to create what you want someday.

[–] rob_t_firefly@lemmy.world 11 points 18 hours ago

This appears to have originally been published as a totally different non-malware game. Either the original dev got their account taken over or turned heel, because the entire game was replaced with the malware game as an update to an existing game rather than a new published game.

I'm only speculating as I don't know much about the Steam publishing process, but I wonder if that helped the malware sneak past more rigorous checks which would happen on a totally-new upload.

[–] BradleyUffner@lemmy.world 5 points 18 hours ago

Scanners are only going to pick up known "off the shelf" malware. They are never going to pick up something bespoke that the developers wrote themselves.

[–] FireWire400@lemmy.world 27 points 1 day ago

There are so many games on Steam and every dey a few hundred more are added. I assume there are automated checks and rudimentary malware scans in place but those aren't fault proof.

[–] bold_atlas@lemmy.world 12 points 1 day ago* (last edited 1 day ago)

Couldn't they just put the malware in encrypted compression files that the game unpacks on the client end?

[–] TotallyWorthLife@lemmy.world 1 points 1 day ago

With the amount of games published every day, they can't. They should, but really can't. Either they keep it this way, or review each and every game under the Sun to find malware before they get published.

[–] Hiro8811@lemmy.world 0 points 22 hours ago

Maybe? Games are huge nowadays and looking through all of them will probably be impossible and not sure how well it'll prove? Google does that and there still are a lot of malware on play store.