this post was submitted on 31 May 2026
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May I bother you and ask you what you think about Minas difficulty ? Im considering to play it but I heard its kinda soulslike hard.
Movement and combat mechanics were a bit rough at first, but I got the hang of it after two hours or so, and now I think it's real fun. I died a bunch at certain points, but it's generally quick to get back and you just have to figure out what works and play deliberately. I guess combat difficulty seems around Hollow Knight for me (comparing the first half of Mina to the first half of HK); Dark Souls was way harder for me, though some people beat Dark Souls and then struggle with these 2D indies, for me it's the opposite.
You can change like two dozen individual difficulty settings. Like if you keep falling into pits you can disable damage from this specifically. I left everything on default.
Hardest part so far is figuring out where to go, and how. The game kinda expects you to just figure shit out through experimenting and exploring. I already did tons of backtracking to find some path forward I might have missed. Haven't had to look anything up yet, but it feels like I might have to do that at some point.