this post was submitted on 31 May 2026
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Based off of what I've played so far, it can be kind of challenging. Not like brutally difficult, but definitely not easy either.
Getting into details
I've been able to beat most of the bosses I've faced so far in 2-3 tries, one took me several more tries but is optional. Some of the normal enemies can be punishing if you don't understand their attack patterns, however they are all pretty straightforward so far so if you take it slow and focus carefully they aren't too bad. It may get much more difficult later though, I haven't gotten too far yet.It also has a slightly less punishing version of the Souls thing going on where you have a Spark item that is lost on death, and if you die again without recovering it you lose your Bones (XP/Money item). They do let you choose to bank your Bones on a level up so that saving them is a little less risky at least.
The healing flask can be kind of tricky to use well. How it works is you have two parts to your health bar, the actual Health section in red, and orange Plasma that fills in the empty space when you hit enemies. When you use your heal flask, the Plasma is converted back into Health, which means you have to hit enemies when your Health isn't full for your heal flask to actually do anything. It takes a good second for you to actually use the flask as well and you can get knocked out of the animation.
All that being said, the game comes with a big list of modifiers you can toggle at any time to make the game play differently. Unfortunately activating the ones that make the game easier disables achievements, but if you can tolerate that you can significantly alter the experience if you like.
Cheevos dont really interest me so I totally could fuck around with the modifier list.
As far as I'm aware that's the only downside so yeah go wild! It seems like the options they included give you a lot of room to adjust things to your liking.