this post was submitted on 08 Jun 2026
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At a high level, there's two main ways to handle increasing/decreasing scores: event-focused or state-focused.
For event-focused, you basically have different events that can affect the score. Adding clothing with trigger an event that adds score if it's a good placement or reduces if it's bad, and then vice versa for removing clothes. You can have other modifiers like maybe the first time something is worn, extra points are awarded or maybe preferences are modified.
For state-focused scoring, you'll pretty much recalculate the score from 0 each update. Clothes being worn get added to the score and clothes not worn don't affect it. This one has less flexibility but is more likely to end up with a coherent score because it's being recalculated from scratch each time (so any bugs will be easier to reproduce).