this post was submitted on 10 Jun 2026
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I finished the game. The pace picks up quite a bit after each major milestone. Had fun.
The game slows down a lot if you build too many Lenins. There should be no such thing as too many Lenins. Consider using a MultiMeshInstance3D to draw hundreds of Lenins efficiently without causing GPU context switches (I'm joking... mostly. It opens a fun mental image of doing bad Godot design pattern tropes and creating a LeninManager singleton).
I think it's actually due to the code that runs to check if the speed boost should be applied. I just did the simplest and least-efficient search method not anticipating anyone would fill the map with Lenins.