this post was submitted on 10 Jun 2026
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Games

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https://soft-cactus.itch.io/lunokhod

I have been working on a small game for the last few months. It is ready for playtesting. I am trying to make one game every few months to improve my skills.

Unfortunately I think I have hit a bit of a wall with this one, the gameplay is a bit too linear and simple to be very fun. That's a signal in itself and will inform the design of my next game. In the meantime, I need to finish polishing this one.

Please play with a critical eye and let me know what issues the game has.

EDIT: If you have the time, please consider DM'ing me with a screen recording of your gameplay. I think it would help a lot :)

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[โ€“] PorkrollPosadist@hexbear.net 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I finished the game. The pace picks up quite a bit after each major milestone. Had fun.

The game slows down a lot if you build too many Lenins. There should be no such thing as too many Lenins. Consider using a MultiMeshInstance3D to draw hundreds of Lenins efficiently without causing GPU context switches (I'm joking... mostly. It opens a fun mental image of doing bad Godot design pattern tropes and creating a LeninManager singleton).

[โ€“] bingus_bongus@hexbear.net 3 points 2 weeks ago

I think it's actually due to the code that runs to check if the speed boost should be applied. I just did the simplest and least-efficient search method not anticipating anyone would fill the map with Lenins.