this post was submitted on 13 Jun 2026
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[–] dellish@lemmy.world 11 points 22 hours ago (1 children)

Yeah, because rushing things out has worked so well before.

[–] Waryle@jlai.lu 5 points 21 hours ago (2 children)
[–] BigDaddySlim@lemmy.world 2 points 16 hours ago

Yes, but also that was because of Bungie. Halo Studios is an Xbox Games studio meaning what Microslop says goes, Bungie was able to push back against that and have more control. We didn't have the contractor fiasco with H1, H2 and H3 like we did with Infinite, and no spaghetti code as a result. There was massive crunch, especially for 2, but they maintained control over the project and a much higher capacity. Devs stated many times it was always due to their own ambition being bigger than the time available, or even hardware limitations (Halo 2 E3 demo build).

[–] kbal@fedia.io 1 points 16 hours ago

And don't forget Halo 4.