this post was submitted on 24 Jun 2026
323 points (99.1% liked)

Gaming

7849 readers
91 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 3 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Ephera@lemmy.ml 12 points 2 days ago (2 children)

One of the first games we had as kids, was The Broken Land, a shitty Diablo knockoff.
It was our favorite game. The map consisted of a big castle, which we were really struggling to conquer. But I mean, you don't want the whole game to be beatable so easily, so it was fine.

There was one thing, though, we didn't understand. A vendor outside the castle had an inventory slot, where you could place gemstones, but it didn't do anything. Unfortunately, we couldn't check the manual, because the game came as part of a collection.

After actual years, we suddenly placed an armor in one slot and a gemstone in the other and it enchanted the armor.

So, we started enchanting all our gear and suddenly, the castle was easy.
In the castle, you could rescue a mage, which casually doubled your party strength.
And the mage told you to head East, where there was a portal to ...the second level.

All these years, we were stuck in the first level of actually quite a lengthy game. All these years, we thought you'd just play with a single character. All these years, we were biting our teeth out, because we hadn't grokked one specific game mechanic.

But also, we liked it even beforehand. So, you cannot imagine how blown away we were, when the game suddenly opened up to be so much more.

Still a shitty Diablo knockoff, though.

[–] GraniteM@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

Broken Land

Well something certainly broke.

By IGN Staff

There's been a long tradition in the PC gaming world to make cheap rip-offs of pre-existing games. How many atrocious real-time strategy games did Dune II: The Building of a Dynasty influence? If there were no Castle Wolfenstein would we have had Extreme Paintbrawl? And so on... Now we have The Broken Lands, a game not only inspired by Diablo and its sequel, but pretty much a discount knock-off of the series...only it's not even worth the pennies it cost to press the disc.

Fucking brutal.

[–] tyranny@crazypeople.online 1 points 1 day ago

we had a similar thing with Kingdom Hearts. my childminder didnt have a memory card for the ps2, so our whole experience of the game for months was the destiny islands, the tutorial. we loved it. theres no videogame place im more attached to. and when we finally got a memory card, and had to het my childminder to beat the introductory boss, the whole game opened up. amazing.