this post was submitted on 28 Jun 2026
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It's a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That's a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I'm not sure that game studios are ready to accept it.

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[–] BimboChristmas@hexbear.net 1 points 1 week ago

We can't create things that don't have some basis in the reality we have processed with our sense organs. When we create a fictional character, they might be unlike any individual human we have met, but their traits are a composite of many different human experiences and traits that we have witnessed either externally to ourselves or internally.

Not saying you're wrong at all, but I find it funny that this is sooo close to one of Descartes proofs of God's existence in Meditations, that humans were able to conceive of "infinity" despite not being able to experience it directly.

I think Descartes was silly and wrong so I'm not really going anywhere with this, just read your post and found myself back in that PHIL101 classroom.