this post was submitted on 06 Jul 2026
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It’s mathematically not possible to maintain a 50% win rate across any group of players unless everyone has exactly the same skill level. The proof is complicated but the idea works like this:
So there you have it. In practice, matchmaking systems need to compromise on the skill they match people with if they can’t find enough players of the appropriate skill level. This results in a wider range of skill levels ending up in the same game when not many players are online. This can result in even more players ending up above or below 50% win rate, depending on where they stand skill wise.