I sunk 3 years and over 1000 hours into Warframe, then I took a vacation to Africa where I couldn't play for two weeks. When I got back I was like "why am I even playing this game? Wonder if anybody wants to play something else" then proceeded to have a few years of great multiplayer games with my dudes.
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A collection of some classic Lemmy memes for your enjoyment
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What's the point of a game? Having fun. If it isn't fun anymore, don't play it. There are probably still other games to play.
This also extends to:
You don't need to get to a Steam "backlog" just because it is there. Just play games you enjoy and ignore the rest.
If you're partway through a game and it doesn't feel fun anymore then just abandon it.
If an old game is going to be fun to replay, then there's no rule to say you have to pick something new. Play the old game for the thousandth time and enjoy. I'm playing Ballionaire like a maniac while my wife judges me for continuing to ignore Expedition 33.
If you enjoy doing dumb shit in a game then it doesn't matter what the optimal play is, just do the dumb shit you enjoy. We all loved finding ways to kill sims.
or modify it to your style of play.
I use cheats all the fuckin time lol
I forget exactly where I heard it and the examples given, but the quote stuck with me. Given the chance, games will optimize the fun out of a game. It's a big game design problem.
thats RS for you, the grindiest game out there. they made it grindier now.
It's Divinity Original Sins 2 for me. Some side quests are interesting but it is getting cumbersome and a chore for me because getting to some of those side quests are awkward, like I have to teleport my entire team across large crevasses one by one. I think I will just go straight to finishing the main quests and my companions'. I have a backlog of games I need to clear up myself!
Its almost like a game that requires or significantly involves regular monotonous grinding is ... like, definitionally, a poorly designed game.
You can have a regular, repeated activity or loop.
But if that loop itself is boring, rote... the game has failed at actually being engaging, thus rewarding.
The loop itself should be what offers the potential for reward, and that reward should be experiential, not... systemitized sequential progression.
Oh RuneScape. I’ll still come back and start the cycle over and over
This is how I am with pretty much any mmo games.
I'll get through the normal level up/equipment upgrades and then to get any of the better items you have to grind for specific items that have like a fuckin 1 in 10,000 drop rate from a boss that takes a full raid party to beat and takes over an hour to finish. Oh and you need like 50 of said item and you can only run the dungeon on the 3rd Sunday of the month or some shit like that.
And this is pretty much the standard for mmo games
Lol yeah, I'm getting back into classic wow raiding right now, and I really don't have the stomach for farming so I'm constantly broke and can't afford all the 20 consumables you need to stay on top of shit, and that's not even bringing in the whole world buff thing into it. It's just ridiculous sometimes, but getting those sweet drops hits like crack, especially when you're rolling against 8 other people lol.
I really wish an mmo game existed where you could just design your character at max level if you wanted to and just crush shit though. Like remove all the grinding and just have fun quests and dungeons, and you can raid more than once a week lol.
There's a game called Fellowship that's trying to be something like this. There's still progression though.
This is why, with rare exception, I've stopped playing open world games.
I either quit before I finish or I stick it out and end up being sick of it by the time I'm done.
Open world is a tag i started avoiding as well.
I haven't stopped playing them but I have stopped finishing them.
I play until I feel I get my "moneys worth"? Which is a lot easier if you're patient and then I uninstall
Me with Stardew Valley
I've got 2 1/2 big sheds full of kegs and i need more kegs dammit
Every MMO ever honestly. It's one of the cheapest ways to create content - a mindless time sink.
Single-player games doing this are much more rare, but I bet there are some examples...
Some of the dark souls games have some pretty grindy stuff, like the Chalice Dungeons in Bloodborne that I never did. But that was optional (unless you wanted the achievement).
Yeah. Achievements often are grindy.
Me playing Pokemon: All of my Pokemon have to be kept at the same level.
Me 3 weeks later: I never want to look at this game again
Tried picking up a pokemon game after a few years of not touching one. I realize that it is often a kids first pokemon game so they must be taught how the game works from the ground up but it would be really nice if there was a "I've been playing Pokémon for 30 years I know what a fucking pokeball is" button.
When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.
Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.
On the plus side, that was the last game stopping me migrating to bazzite
Now some players are level 2000+, rarely team work and I‘m dying when I spawn.
Every competitive multiplayer game in the world is ruined by sweat these days. You have to dedicate your entire life to the game just to not die immediately. Oh, you don't have every map completely memorized, including all spawn and bonus locations? To a point where you could play it blindfolded in single player? Filthy casual.
this is precisely why i gave up on multiplayer PvP games for the most part. the era of casual PvP pubs is long gone and now, if you don't have the "play for glory" mentality, you simply can't enjoy such games anymore. and even then, having that mentality already doesn't sound enjoyable to me.
on the flipside, i also find myself struggling with being interested in modern PvE/co-op games as well, especially since most of them adopt the 4-player format, pretty much necessitating having friends willing to play with you for a truly fun experience. the niche of big lobby PvE games is rarely tapped, unfortunately.
Im feeling this trying to find a crow sourced on BL4. Why the fuck would you ever make a drop rate so low that players need to invest hours if not days grinding for it? Worse, a DEDICATED drop that only comes from one source, locking you into the exact same fight over and over again?
I've got no time for grinding at my age. Single player game, some cheat engine, and skip grinding when it gets boring.
Depending on the game, this is why I install balance breaking mods or just use cheats. I play games to get away from grindy bullshit, I don't need that in my games.
I'm with you there for games that take 100s of hours.
If it's sub 20 hrs I'll install QoL or time saving mods only.
I fell for stuff like this for a while and now I consequently delete every game that tries to pull this shit with me. And I lost the joy in multiplayer games to be honest. I will never match the dedication of some people. And if this means I have no chance to actually enjoy it, I don't want to bother.
It got to be a really well made game for multiplayer with a good community (and if necessary good moderation) and proper matchmaking to work. There aren't a lot of those out there, especially not major titles. Those either use the for-profit matchmaking algorithm (putting you in games where you specifically encounter players with purchaseable items your ad profile says you may be convinced to buy, even if it's less balanced - Fortnite uses this for example), have absolutely zero working moderation (literally every Counter-Strike) or are completely overrun with bots, cheaters and scammers (e.g. PUBG).
Beyond All Reason comes to mind, that's genuinely a joy playing. Probably due to its FOSS nature and small but fine community. And the ELO for balancing is visible by everyone.
Nothing beats a LAN Party with friends though. That's what Multiplayer was made for. 🥰
Reject team-based multiplayer. Play a fighting game!
Yeah, I think growing up as probably the first generation that went to LAN parties on a regular basis doesn't really help enjoying modern multiplayer very much.
Some of the most fun is discovering the new setting and art models and special effects for the first time.
Seeing the majestic six-legged Porco-Taur charging at you through the sun-drenched savannah of King Arthur's Burg in the Realm of WizardTopia is fun the first time it happens. And then you figure out the monster's pattern of attack, get to know the burrow by the lake where it spawns, and can knock one of these creatures down with a few button clicks. So it's not fun anymore.
Pick up a new game with a new style of monster and a new attack pattern that employes different abilities, and now it's fresh and exciting again.
The new attack pattern? You guessed it.
Yet another delayed attack. Hold.... Hold... Hollllld... Flinch ....Swing stupid fast
Ooooo new game +
I have extremely low tolerance on mindless grind. If I have to repeat x thing y times to have a chance at getting z, I am not gonna bother. I don't mind grind if it evolves - new mechanics, new variables, new tools, all that stuff. But just grind? Fuck off.
I like playing Warframe. It's kinda grindy, so I don't have much and mostly play doing what I like and collecting stuff during it. Once decided to actually get certain armor as chances were high, so it shouldn't take long.
It didn't. I think it took 6h. Got fed up with the game for half a year after that anyway. Worst part of it was that feeling of achievement was minimal compared to tiredeness I felt.
I always procrastinate on playing and when I do, I wonder why this is so much fun.
It looks so strange when I see people playing a lot of one game and what they do seems to be mastering mechanics. Everything is a stat to them, you can optimize builds etc.
It just seems like a job
They log off from their real job where they optimize something or other and hop onto a game where they optimize something else and coordinate a team etc.
It's so weird to me.
Oh jeez, I went through a phase of enjoying Snow Runner ... the base game has a nice difficulty progression, takes a long time to finish, but feels very satisfying.
So, when I got to the end I started buying expansion packs. And some of them have been lovely, but most of it just turned out to be some weird grindy slog-fest ... which I had a good go at, but then burned out on the game.
I just want peaceful chugging around in forrests with my little truck, looking for lost cargo to take home :-(
This is a flaw in game design rather than a flaw in the player.
I've had to specifically put a hard stop on my usual thought process while playing games, in an effort to get back to how I played as a kid. If I catch myself strategizing too much to the point where I'm not even playing anymore, and am just going through the motions I already planned out, I purposefully make myself do something completely against the plan just to put myself in the kinds of situations I'd be in as a dumb kid who did the wrong thing, since that was the last time I had real fun playing games. It doesn't always work, but I do have more fun than I did earlier in my adult life.
This has really worked pretty well for me. I have to stop myself from researching optimal builds and strategies when I'm learning a game because it always accelerates the path to no longer enjoying the game.
The most fun I have is when I approach it the way I would've as a kid: what looks cool?
Turns out games are a lot more fun when you're discovering everything yourself and learning as you go!
Yup, and it's more fun when you let yourself have challenges. Sure, it's easier and more efficient to stealth behind an enemy and stab them in the back, but it's more exciting to go in swinging, even if you're only wearing leather armor and haven't trained your sword skill very much!
I don't enjoy games anymore because I have so little time and almost all the games I enjoy (apart from Space Cadet ofc) take up so much time that I just don't bother. Don't want to start another game of Medieval Total War 2 or Civ 4 if I have time to only play a few turns. And I know I'll be craving to play more the whole day