this post was submitted on 08 Jul 2026
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larian games
game writing is also "simpler" to get right imo: take the fact that larian used the EXACT SAME HOOK Dark Urge/Fane for BG3 and DOS2 and they both hit hard. Most games don't take the time to flesh out a "situation" for the player to be in that is interesting and maybe focus on particular characters or worldbuilding or something but think about how easy 'you were the bad guy from the start' is to make interesting as a twist for a player of a game a lay up of expectation subversion. Will any game be able to top FNV giving you that smug "yeah I'm back you bastard" when you walk up to