Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
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Could also maybe be these factors:
Time it takes to relaunch the game may be longer than time it takes to do the quit out menuing. Clock doesn't stop when the game closes in any speedrun category that would do it on purpose.
Might be difficult for streaming/live events if it messes with the OBS setup. Having to reconfigure after relaunching takes more time, too.
I do not know why this didn't even cross my mind. The first one, especially.️
Yes, it does. Souls speedruns are timed by in-game time and in-game time pauses when you are outside of gameplay. Doesn't matter if it is a force quit out or a normal quit out or even a loading screen, the timer pauses.
Speedrunners show the IGT at the end of the run and they use SoulSplitter a LiveSplit plugin.
Here is DS1 Any% Force Quit World Record and, as you can see, the timer pauses.
Here is the Former Zips World Record in Elden Ring and the timer pauses during load screens and quit-outs.
They usually capture the desktop in OBS instead of the game window (you can see the desktop in the DS1 run). Runs with Force-quits have also been done at GDQ with little problems.