this post was submitted on 27 Jul 2026
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[–] chinawatcherwatcher@lemmygrad.ml 2 points 4 days ago (2 children)

i would recommend you finish it, you're really quite far anyways.

spoilernot using a baked good to skip muffet isn't really that big of a deal, it's just supposed to be a joke because most players wouldn't buy anything at the bake sale anyways. i didn't do it on my first playthrough, either; i believe all the items there are purposefully overpriced so that it's more likely for you to encounter the boss battle on your first playthrough.

obviously if you're not that great at bullet hell i can understand it being a hard time, but i wasn't that great either (never really played any bullet hell before) and i got better enough that it was a reasonable challenge but not too frustrating over the course of the game. i thought the different mechanics used within the bullet hell JRPG framework were clever throughout.

in terms of writing, it's really a story totally focused and revolved around the characters. if you don't like the characters you're not going to have a good time, but if you do you'll have a great time.

as far as ideology it's obviously very liberal but for a reason slightly different and/or deeper than what you describe: after all, the monsters in the story could reasonably be interpreted as a nation exploited/oppressed by the humans, which is good. but, the story takes place from the perspective of that nation (with the exception of the main character, who is just an insert) as opposed to the fact that the vast majority of "gamers" come from an exploiting class (white, men, etc). furthermore, as you touch on, the story posits that peace by all means (literally pacifism) is the way to resolve that exploiter/exploited contradiction, which is of course deeply, deeply liberal.

[–] mauveOkra@lemmygrad.ml 1 points 2 days ago* (last edited 2 days ago)

Personally I don't think it's very interesting to approach the game as critique of society directly, maybe because of the RPG mannerisms of kings and queens, but I think the game does have something interesting to say viewed as a media critique. What I got out of it was this postmodern parody of the narrative tropes of video games (and other media as well) wherein you are a cosmically anointed ubermensch going out to do something and you'll kill anything that gets in your way without a second thought of its interiority. So as a foil look at Hollowknight which is pretty much exactly that narrative structure, and while there are a couple bugs with interiority most of them are othered quite explicitly through a mind virus. But beyond even that there's creatures that are just set dressing like the birds, which you end up exploding without even realizing when super dashing across a map. In HK these moments are normalized through a lack of commentary while the whole point of UT is problematizing this dynamic by creating a sense of interiority in these small background creatures whose life is at your mercy. The frame of this is individual ethical choices which same may call a liberal branch of thought, but I personally think it's worth examining your personal ethics.

Interestingly, the subversive narrative of the true pacifist route not only includes pacifism which is obviously anathema to serious political leftism (but again, I'd say is a good pursuit as an individual), but this narrative also includes building together a community and transforming the society of the game. If I remember correctly it's maybe a restoration of monarchy (ew), but the narractive structure of sublimating your individual interests in order to help others and reshape society is quite radical. And the salient point: UT implicitly makes us question why this narrative structure is uncommon compared to destructive quasi colonial ones of other games. So then the question posed is not "why is society not like undertale?" but "why does society create games with violent individualistic narratives?"

[–] amemorablename@lemmygrad.ml 3 points 4 days ago* (last edited 4 days ago) (1 children)

I tried a couple more times to do that fight, even following a tip to buy more healing item to have on hand first. Still failed. I will probably try again another day, but it is not really fun for me, the fight mechanics. I don't get the appeal of bullet hell and some of the attacks later in the fight seem designed in such a way that it's virtually impossible to dodge everything because of the pace it goes at and things overlapping. I probably just suck at bullet hell though.

But yeah, the pacifist ideology of it kinda annoys me. I want to give it a fair shake to see it all the way through so I can properly judge what it's actually doing in design and storytelling as a whole (partly cause the game designer in me is interested to learn from what it does well in design), but I wish there was a way to play it without the bullet hell stuff. If I end up giving up again, maybe I'll just spoilers myself and watch a playthrough of the parts I haven't seen.

that fight was definitely hard for me, but probably within 10 tries i got it. but yeah, i was going to say: worst case scenario you just watch a let's play or an overview to get the whole story.