this post was submitted on 29 Jul 2026
553 points (98.6% liked)
Games
25667 readers
31 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I played a lot of bg3. Every so often I think about playing it again, and then I think about how DND 5e kind of stinks, so I don't.
There are mods to convert it to Pathfinder 2e... But then I'd rather just go play one of Owlcat's Pathfinder games
I tried one of them and either I don't understand pathfinder, or it didn't work right, or I didn't enjoy it. My to-hit on my first attack of the round was like 65%. Missing is not fun.
I think I appreciate pathfinder2e more than 5e, but it's still got a lot of DND-ness in it.
PF2e relies a lot more on tactical decisions than 5e, so I'm not certain how well the mod works depending on the other systems it has to lean on - missing mechanics can wildly unbalance the maths due to the assumptions it's built on.
Assuming it is fully implemented though, flanking, feinting, or another way of applying off-guard to an enemy would increase that 65% chance to 75%. Intimidating the enemy can push it up to 80 or 85%. Maybe have an ally aid the attack and get up to 95%. Crits also change gameplay quite a bit due to the 10 over/under conditions. A 65% chance to hit contains a 15% chance to crit, 75% a 25% chance, 85% a 35% chance, so the additional misses get balanced out by the additional crits beyond 5e's static 5% chance. A single character generally doesn't have enough actions to apply everything themselves though, so you have to coordinate actions across the whole team to be effective rather than each member being an individual powerhouse.
Maybe I should try it again. I like the idea of the three action economy and teamwork from what I've read of pf2e. The mod didn't have all the normal tutorial stuff, if I recall.
Does it do initiative the same way as 5e? Because that sounds like it would make teamwork annoying. "I need you to distract them, but you rolled low on iniative and I can't just like wait for you to do it"
Pathfinder 2e ruleset will mean your chance to hit is usually lower than it would be in DnD 5e. It aims for a much more balanced system so most things scale similarly with each other. As an example, as a PC if you are taking all of the important abilities for your class, the difference between your AC wearing a leather bikini is going to be 1 less than the guy wearing full plate.
I am interested to see bg3 on the pf2e ruleset though... I might have to check this mod out. I didn't hate the Owlcat pathfinder games, but they are on first edition which is basically just DnD 3.5 and really shows it's age at this point. Also, none of them are co-op with friends.