this post was submitted on 29 Jul 2026
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I've been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don't mind so much the fact that it's different, lacks customisation and random map generation - I'm bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

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[–] calcopiritus@lemmy.world 2 points 3 hours ago* (last edited 3 hours ago)

FFXVI

I saw the trailer years ago and seemed good, so I wanted to give it a try. I of course looked for online reviews and game journalists were praising it so I bought it.

It's horrible. The only reason I played a lot of hours is because there's an endless stream of cinematics.

The strong point is supposed to be the story. But the story is so fucking stupid. The lore and world building is good, but the story is shit.

I don't know how game journalists are even allowed to exist.

EDIT: mistakenly wrote XIV instead of XVI

[–] LaunchesKayaks@lemmy.world 13 points 6 hours ago (1 children)

I played this Gameboy advance game as a kid where you adopted a puppy and cared for it and all that and then after a certain amount of time your parents in-game made you get rid of it.

I've never felt so fucking betrayed in all my days. I was so mad that I threw the game cartridge out of the car window and my parents weren't even mad because the ending to the game was so fucked lmao

[–] StarvingMartist@sh.itjust.works 1 points 11 minutes ago

Was it Dogz for gba? Because if it was this, i hate to say it, but i think you simply got the bad ending. one of 11 possible ones

[–] zer0bitz@lemmy.world 5 points 5 hours ago (1 children)

Counter-Strike Global Offensive. Too many cheaters and the skins just ruin the game. I still play 1.6 and Source sometimes. CS2 I don't even bother, because my pc is potato.

[–] CleoTheWizard@lemmy.world 1 points 4 hours ago (1 children)

I feel like that’s the case with a lot of multiplayer games. I get further into some of them like Arc Raiders and then I think to myself “oh yeah I’d only recommend this to someone who was willing to put in 50-100 hours to learn the game and has a lot of patience for cheating/meta/etc.” and so I don’t recommend them.

Whereas I actually think the opposite may be true of CS2, you shouldn’t recommend that because the first 100 hours are fun. Then comes the pain of knowing people aren’t better than you and are cheating.

[–] JoeBigelow@lemmy.ca 1 points 1 hour ago

ARC was awesome until the sweats showed up. I don't trust the rebalancing enough to even bother again, I've moved on after like 200 hours, which is unheard of from me

[–] HC4L@lemmy.world 4 points 7 hours ago (2 children)

Red Dead 2 for me.

I constantly get everything wrong. Never understand the quests or what I'm supposed to do, always making the wrong decisions. Constantly having to retry.

It felt like it was designed by aliens that just read a few books on life on earth and cowboys and made an open world game.

"Hurry you have to do this one thing RIGHT NOW" means you can do that thing whenever you want. Hell. You can even take and 8 year old on a fishing trip but I get tricked into losing sleep on a workday because of appearant lies.. I never knew when I was in a quest or not.

BG3 I straight up refunded because it reminded me why I hated D&D. I just end up save scumming and hating melee combat against ranged targets. I walk 2 steps towards the enemy the enemy also walks two steps and throws a dagger in my face. Repeat. To be fair I hated XCOM for the same reason. I loved Fallout 1 and 2 though.

[–] shplane@lemmy.world 3 points 3 hours ago

Yes! I'm not the only one who hated Red Dead 2. What drove me crazy was how so many quests required a long, boring horse ride and a bunch of chatting that you couldn't skip before getting to the actual quest part. So every time I failed, I had to go through that fucking horse ride again and again.

[–] yermaw@sh.itjust.works 2 points 3 hours ago

"Hurry you have to do this one thing RIGHT NOW"

I feel this in so many FPS campaigns. When the chief comes in your ear and says "theres no time move move move GO NOW" and theres a clear corridor to the objective, what they really mean is take cover immediately because you cant just run the gauntlet like the narratives pacing is obviously going.

I also feel like I got robbed out of half the game on Disco Elysium from that business.

[–] jerkface@lemmy.ca 9 points 10 hours ago (1 children)

Rocket League and Rust have each taken thousands and thousands of hours.

I fell in love with RL the very first weekend and bought all the DLC as it came out because I wanted to support an indie developer. I was rewarded by having the thing I loved sold to a corporation who systematically used my love against me until I could no longer tolerate it.

Rust of course decided that I wasn't worth having as a customer anymore and cut me off along with every other Linux user.

[–] FatVegan@leminal.space 5 points 7 hours ago

Rust is one of my favourite games that i don't play. I son't think you can have fun in this game if it's not your full time job. Last time i played was like 12 hours after a wipe and i fot gunned down as soon as i left the beach. I knew i don't have tge capacity to play anymore, so i just wandered around. At least i tried. I couldn't get enough hemp for a sleeping bag before dying. People who play ruat seem miserable too. The linux thing just sealed the deal.

[–] captain_aggravated@sh.itjust.works 1 points 6 hours ago (2 children)

Subnautica: Below Zero.

Subnautica is one of my favorite games I've ever played. My understanding is there was enough of a shakeup of crew behind the scenes during BZ's development that it effected the final product, and it's evident that they didn't know what about the first game was so good.

Every single area in the game is a twisty turny confusingly self-similar maze of corridors. The twisty bridges, the sea monkey dens, the icebergs, the glacier, the lilypad caves, the crystal caverns, the wreck, the game is a bunch of mazes. The story doesn't make sense, the characters kinda suck...I've played it through 3 or 4 times, and that's probably it. I've played through Subnautica dozens.

[–] 007ace@lemmy.ca 1 points 5 hours ago (1 children)

I still think its wild to have 3 or 4 play-thorughs of a game that you dont enjoy. I have a hard enough time finishing games I do like.

[–] captain_aggravated@sh.itjust.works 1 points 5 hours ago (1 children)
[–] merc@sh.itjust.works 1 points 4 hours ago (1 children)

And it's easier once you know some of the "secrets", like where to find certain modules, where the various paths are to the lower levels, etc.

But, why would you replay it? I actually like both the original and sub-zero, but I didn't replay them.

I started doing challenge runs of Subnautica. I enjoyed playing it, so I tried some different play styles. Then started making a pretense at speedrunning it. My PB is 3:56.

[–] Weirdfish@lemmy.world 1 points 6 hours ago (1 children)

I had gotten Subnautica free with PlayStation network, so was quite happy to pay for Below Zero when it came out.

Played it until I was forced back on land, and gave up.

Recently I went back to give it another try, and played it permadeath.

There were a handful of moments that reminded me of why I love the original, but not many.

Like you said, way too many tight winding maze areas that all felt very the same. It traded wide open depths for claustrophobia.

I really am looking forward to 2, I don't have a PC so will have to wait. Trying real hard to avoid spoilers.

I have played 2 in EA. So far they've gotten the artwork right, it looks like a Subnautica game should. It's mechanically similar, swimming feels right although a bit slower. The story...let's just say it makes it look like Riley had it easy.

I'm not convinced BZ's on-land setpieces aren't just broken.

[–] arc99@lemmy.world 6 points 10 hours ago* (last edited 10 hours ago) (2 children)

Almost every MMORPG. They start off fun and then the fun becomes grind - tedious quests, upkeep, travel time, hp recovery, crafting, rare spawns, penalties & debuffs for death.

My first experience of all this was Everquest. I quit because Verant screwed up a series of expansion launches leading to crashes and downtime and I questioned why I was playing this thing and realised it hadn't been fun for a long time. But pretty much every MMO is the same.

[–] Tingle@lemmy.world 3 points 5 hours ago

Not strictly an mmo but the original Guildwars might be fun for you, it's a lot more story focused and if you can find people playing it is fun to find groups in

[–] jestho@lemmy.zip 1 points 7 hours ago (1 children)

I've tried so many times to get into MMORPGs. But there's just something about them I can't really explain... now that I'm in my 40s, I'm a little sad I don't enjoy playing them with my brother and friends I barely see.

[–] chiliedogg@lemmy.world 2 points 6 hours ago (1 children)

They're either designed to make you spend real-world money for upgrades, or to take a long time to do anything make you pay for a monthly subscription.

In both cases it's the same problem - mechanics designed to extract additional money from players rather than to serve the game.

[–] kazerniel@lemmy.world 1 points 4 hours ago

not all of them - Guild Wars 2 operates on a buy-to-play basis for its yearly expansions - you buy it once and have access to that content as long as the game is alive

it does have a premium currency store, but it's all stuff you can do without - mostly cosmetics and a few QoL tools, but the game also lets you convert ingame currency to the premium one (over 11 years of casual play I apparently bought almost 2k GBP worth of stuff without ever spending an actual penny on the store)

[–] melsaskca@lemmy.ca 12 points 12 hours ago (1 children)

Solitaire. I found out later that the deck only had 51 cards.

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[–] Neural_drift@lemmy.zip 8 points 11 hours ago* (last edited 11 hours ago) (1 children)

I know I am late to the party here but the Final Fantasy 7 Remake Trilogy just didn't work for me. I played the first game and suddenly my guard was up. Some of the combat is cool, and of course the graphics are better. But every story change from the original was worse, all of the new characters were boring and clearly shoe horned in, and the general game seemed to lack direction despite having solid rails to coast on.

Still, I finished Remake and bought Rebirth and just couldn't. In the first town all the flaws of the remake trilogy were on display. Uninstalled, sold the game, and have zero plans to buy Revolutions (is that the last one?)

I do not see SE capturing the spirit of FF again, which is such a loss.

[–] aliceblossom@lemmy.world 4 points 9 hours ago

This is my experience almost to a T. I'll add that I think the environment design is the most beautiful in all gaming history (ESPECIALLY the first town in Rebirth), but hardly matters with the story changes and the gameplay just not being strong enough.

[–] Quill7513@slrpnk.net 4 points 10 hours ago (1 children)

Rogue Legagy. after a while it suddenly occurred to me that if my characters were slowly getting more powerful as a result of how long i played the game, the game wasn't challenging me to beat it, it was challenging me to invest my time until i'd customized the experience to be easy enough for me. so i switched back to playing more traditional roguelikes and roguelikelikes (which is what we called roguelites at the time) where you reset to 0 each play

[–] chunes@lemmy.world 2 points 8 hours ago* (last edited 8 hours ago)

Interestingly, the roguelite community has come full circle on this lately. Meta progression is increasingly seen as poor game design, at least in the communities I look at.

Granted, roguelike enthusiasts held fast to this principle the entire time.

[–] SomethingBurger@jlai.lu 14 points 14 hours ago (4 children)

Blue Prince. After reaching room 46 and realising that the game was just getting started, I immediately gave up. This is probably the game that respects the player's time the least that I ever played.

It has amazing lore and overall feeling but is ruined by the RNG. It's somewhat bearable in the first part but becomes extremely annoying when you know what to do but can't because of unlucky draws or not enough steps left.

My mother got into Blue Prince. Which meant I had to help her with it because she's not used to PC games, Steam was weird to her, she's a Nintendo gamer and it's not on Switch.

There's a remarkable amount of art and lore and content in that game, but Falalalala la la la FUCK the way they used RNG.

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