this post was submitted on 29 Jul 2026
546 points (98.6% liked)
Games
25654 readers
750 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Almost every MMORPG. They start off fun and then the fun becomes grind - tedious quests, upkeep, travel time, hp recovery, crafting, rare spawns, penalties & debuffs for death.
My first experience of all this was Everquest. I quit because Verant screwed up a series of expansion launches leading to crashes and downtime and I questioned why I was playing this thing and realised it hadn't been fun for a long time. But pretty much every MMO is the same.
Not strictly an mmo but the original Guildwars might be fun for you, it's a lot more story focused and if you can find people playing it is fun to find groups in
I've tried so many times to get into MMORPGs. But there's just something about them I can't really explain... now that I'm in my 40s, I'm a little sad I don't enjoy playing them with my brother and friends I barely see.
They're either designed to make you spend real-world money for upgrades, or to take a long time to do anything make you pay for a monthly subscription.
In both cases it's the same problem - mechanics designed to extract additional money from players rather than to serve the game.
not all of them - Guild Wars 2 operates on a buy-to-play basis for its yearly expansions - you buy it once and have access to that content as long as the game is alive
it does have a premium currency store, but it's all stuff you can do without - mostly cosmetics and a few QoL tools, but the game also lets you convert ingame currency to the premium one (over 11 years of casual play I apparently bought almost 2k GBP worth of stuff without ever spending an actual penny on the store)