this post was submitted on 24 Nov 2025
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And maybe if you studied beyond highschool level you would be aware this is a well studied thing in economics. If you sell a priority service and there is a limit to the resource in some way you are shutting out the people that don't pay. Like its the same problem as dating apps that sell priority matching, if enough people buy I to it you either have to buy into it as well just to get a fair chance, or except you will never get seem.
Yes the Devs that buy into it get more sales. The entire point is it works for those people, if it didn't they would have no reason to buy into it. But the people who don't buy into it are then inherently disadvantaged.
This post brought to you by a person who studied beyond highschool level and the phrase "buy into it".
Why would consumers want the store to not prioritize giving visibility to games on discounts during sale events?
If people want to discover games they can go to steam queue and see what is recommended that they may be interested in. But, the last thing I want a company to do is hide sales for me and pushing full retail products.
That to me would be anticonsumer. Might not be what sellers want, but visibility to discounts so my money goes further is what I want as a consumer.
That works when we're talking about big businesses and AAA games, but the problem is when we consider indie developers, who struggle to get attention so are pressured into putting their game on sale when they don't want to just get some attention.
And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren't a business. They are consumers looking for deals. Not to be paying full price for games as an act of charity. Many look at the store because they are looking to see what is discounted for the day. And wishlist and use deal trackers like isthereanydeals.
People who get hyped and preorder are the ones willing to pay more because they value first access. After that its mostly value based consumers left with different price thresholds. If you want the full price paying demographic you have to front load your marketing budget before the game launches.
Its like you want the store to be advertising old full priced games and suppressing sales which is the opposite of what consumers want to see.
Sure if you don't give a shit about other people, and then you can use the same logic to justify sweatshop clothes and any other shitty businesses practice you like.
You consider sales to be equivalent to sweat shops?
So do you go out of your way to avoid sales and pay full price for everything?
Anyways, pretty confused why you expect the store part of a business to not prioritize promoting sales, since that's what consumers want in that section. The discovery queue is where titles that might be of interest is shown without regard to discounts. Its like going to the mods section and being upset there's only mods being displayed.
No, what I said was you can use that same logic to justify sweatshops. That does not mean I think they are equivalent.
The problem is the coercion, steam tells smaller indie Devs that they basically have to agree to massive sales in order to get their game seen.
Sales page prioritizing visibility to sales is coercion? Damn everything is coercion then. You must hate sites like isthereanydeals deals with them encouraging coercion. And sites like pcpartspicker encouraging coercion showing discounts. If only consumers were kept in the dark about sales. Must fill you with rage using visiting places like GOG too and seeing them showing games on sale or any site for that matter showing sales.
Again you're only listen to a part of what I'm saying to make it more convenient to argue against.
Pc part picker is not a distributer with a functional monopoly on the pc hardware market, nor are AMD Nvidia and Intel small indie teams. That's the key here.
Steam use their position as THE retailer of PC games as leverage to make small indie Devs put their games on ridiculous sales even when they don't want to, just to get featured, in order to benefit themselves by being the place that has the crazy sales.
If you want a more apt example think of companies that use unpaid or underpaid inters for work in return for "the exposure" it's very similar and widely considered exploitative.
Damn GOG is evil too for leveraging their platform to show sales? I didn't know sales were so evil. Maybe consoles...oh no sales are everywhere being promoted. The horror. Can't escape it. Where is the sanctuary where everything stays at retail price.
Honestly this sounds like some logic EA or Ubisoft CEO would make up to try to push the idea of sales as evil so games stay at retail prices longer or go up in price.
Hey man, if you don't want to engage in good faith, it's better not to engage at all.