this post was submitted on 29 Nov 2025
28 points (100.0% liked)
Games
21261 readers
389 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I’m not sure if “gamefeel” is any one thing, really. There are lots of suggestions in this thread of things that are part of games, but “gamefeel” is so non-specific a term it becomes kind of useless when applied to games in general. Why are some games good to play and others not good to play? Lots of reasons, some of which are contradictory. Some games are too fast, others too slow, some have a good story at their heart, others no story at all, some because they are tightly defined linear experiences, others because of you can wander aimlessly in an open world, etc etc.