this post was submitted on 29 Nov 2025
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Games
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don't make me tap the sign
one of the most unique things about games as a medium is that they're sort of tactile, you want to have a priority of repaying the player's actions with reactions, things like animation tweening/acceleration aren't really covered in this video but are also important for adding a sense of heft and momentum to the naturally non-hefty virtual objects you're interacting with, if an addition could be described with a good-tactile adjective like "crunchy" or "springy" you're probably on the right track
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: