this post was submitted on 30 Nov 2025
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I think it's hard to genuinely go into a game blind, especially when you consider genre conventions. It's not like the 90s where you can play a (non-platformer and non-shmup) game that is one of the first of its genre, so you literally have nothing, not even genre conventions, to rely on.
Take Hollow Knight, the game mentioned by the OP. In the end, Hollow Knight is a Metroidvania that didn't stray too far from the conventions of a Metroidvania. It has a lot of Metroidvania cliches like the player needing to progress through the game to double jump. Breaking Metroidvania conventions would be either not having the ability to double jump or starting out with double jump. You have to beat various sections of a level once filled with enemies before unlocking a shortcut or quick travel so you don't have to go through it the normal way. Hollow Knight is very much a "it's all about the execution" game with a pretty cool and thematically fitting aesthetic.