this post was submitted on 30 Nov 2025
85 points (93.8% liked)
Games
21179 readers
321 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The most useful piece of advice i got for this game was here on sexbear someone told me to stop looking at the bosses healthbar and never take my eyes off the boss. After 3 failed attempts at playing that game i then breezed through to the end and didn’t even die against the final boss lol. In this instance its the only game i ever bothered to “gut gud” at but only because someone actually told me how to.
That's how to beat untimed bosses in general regardless of the genre. And I think this principle is pretty old too since I got it from a shmup guide on Gamefaqs way back in the day. You conceptualize the boss fight as a contest to see how long you can survive the boss with dps being secondary. If you can get to the point where you can dodge every single one of the boss's attacks, then you pretty much win the boss fight as long as you occasionally remember to attack the boss. Even if you only do 1 dps, if the boss can't land their attacks on you, then you win because 1 dps > 0 dps.
Well kind of i didnt explain properly because sekiro isnt really about just blocking or just dodging thats actually a very hard way to play infact its not even about doing damage its primarily a mimic shonen sword fighting anime game. So the way to play is partially learning the sequence of attacks but also in between parry and dodging is wildly swinging your sword. It doesnt matter if it doesnt do damage because damage isnt really important the stagger bar is the real health bar the health bar is a distraction.
What I learned about the game is to not focus on doing damage because if you’re waiting to do damage you’re waiting forever and the damage you deal is way too low what you want to be doing is keeping up the pressure so the bosses stagger builds up, landing a hit is just a bonus but not the objective. Once i learned that the game became smooth sailing because the only way to end a fight quickly is to keep the pressure up.
I was by no means saying anything akin to oh just dont get hit nerd that’s basically just git gud mentality and equally as annoying. What I meant to say is the health bar in sekiro is a red herring and can be completely ignored because its not relevant to winning a fight. If you do infact just only not get hit and wait for the perfect opportunity to land a hit the fight will go on forever and also suck, sekiro is actually very anti that strategy it disincentivises that kind of play.