this post was submitted on 01 Dec 2025
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[โ€“] lvxferre@mander.xyz 12 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Not a dealbreaker on its own, but extremely problematic.

The tech itself would be fine if it wasn't built on the unpaid labour of countless artists, by megacorporations who'll then taunt those very same artists that they've become "replaceable".

And there's a reason why people associate it with slop - often the output is shitty. If you're just adding the output of the generators "as is" to the game, I'll probably not want it.

That said I think it's acceptable in a few situations, as long as fully disclosed to the public:

  • Temp assets, that are going to be replaced with human-made assets later on. Better than programmer art.
  • It's something like an unimportant NPC talking with you, on things that won't matter gameplay-wise. Just for immersion.

Goretantath also mentioned price - that's a great point. I'm more OK with it being used in free (as "costless") games than in things people expect me to pay for.

[โ€“] missingno@fedia.io 10 points 3 weeks ago

Temp assets, that are going to be replaced with human-made assets later on. Better than programmer art.

Programmer art makes it immediately recognizable as a placeholder. It's a feature.

I know there was a recent story about some game having AI assets in it that the publisher then claimed were placeholders that they just 'forgot' to replace.