this post was submitted on 04 Dec 2025
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[–] Damarcusart@hexbear.net 3 points 3 months ago (1 children)

I think a more standard TW formula could work really well for a 40K game, it doesn't need to be like the tabletop game (hot take, but the tabletop game sucks and is slow and boring), wouldn't need to change much from how things work under the hood of TW Warhammer, only really important change would be fixing how ranged attacks work in a format where there are a lot more of them and they happen a lot faster.

[–] Carl@hexbear.net 2 points 3 months ago (1 children)

The more standard TW formula is what I think would be too similar to the tabletop game. In both you build an army limited by points, and then arrive on a battlefield with your units and focus on tactical over strategic decisions. If my read on GW is correct they should see that as a digital version of exactly what the tabletop game is and veto it to protect their percieved brand.

And I agree on the state of the tabletop game. I liked it a lot back around 2nd and 3rd edition but it wasn't very good back then and its only gotten worse, which is why I shill for Warmachine/Hordes every chance I get because those are actually pretty fun as far as tabletop wargames go.

[–] Damarcusart@hexbear.net 2 points 3 months ago

I think the economy building part of TW would be enough to differentiate the two, especially since it won't be a game where you have "your" army and just use that forever instead of buying a tabletop army, which seems to be their main issue. They seem ok with turn based strategy, Gladius exists after all.

And TW doesn't really have a points system, just a unit limit and upkeep costs, though I'm sure some soulless suit at GW will see the two systems as being too similar and veto it, despite a TW 40k game probably being as good for their brand as much as the original Dawn of War was.