this post was submitted on 18 Dec 2025
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[–] RunJun@lemmy.dbzer0.com 204 points 1 week ago* (last edited 1 week ago) (1 children)

Made large contributions to Linux gaming compatibility

[–] NaibofTabr@infosec.pub 101 points 1 week ago (1 children)

Also platformed independent game developers.

[–] rainwall@piefed.social 44 points 1 week ago* (last edited 1 week ago) (3 children)

Monopolized a market by offer good services to both end users and buisness clients.

Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.

[–] SpaceNoodle@lemmy.world 16 points 1 week ago (1 children)

Online gambling existed well before Steam.

How did they start microtransactions?

[–] okwhateverdude@lemmy.world 9 points 1 week ago (1 children)

Selling loot boxes, where you pay 2-3 currency units to "unlock" a box that definitely won't have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins

[–] mitram2@lemmy.pt 7 points 1 week ago (1 children)

To be fair those are cosmetic only items. I've played a ton of those games and didn't spend s dime, because I don't care about how cool my gun looks.

[–] okwhateverdude@lemmy.world 4 points 1 week ago

same. But to a lot of people, those pixels are valuable. So valuable an entire secondary market opened up outside of Steam. And the lootbox mechanic is literally gambling-- No different than a slot machine. When opening a box, it even gins it up with graphics and fanfare, just like a video slot machine.

Multiple billions of currency units in "value" all situated around virtual gambling. Valve created the most successful, valuable digital casino, ever.

And is still effectively DRM even if it's fairly non-invasive