this post was submitted on 19 Dec 2025
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110ms is not barely perceptible thats unplayable for some games
I used to play online games in the global south with triple digit ping as normal (I sucked ass)
I'm in a global north metropole and sometimes get single-digit ping (I still suck ass)
United across borders
That's because you know when you pressed the key and you expect an immediate response. I still don't understand how it would be noticed in the context of IT work.
If they have a remote login to a pc physically located in the country they claim to be working from i could see it.
How so?
Remote login software kinda has to track keystrokes and the like to send them to the remote machine. That Amazon has processes to check them is unsurprising, they have so many trackers on all the tech they give to employees.
https://hexbear.net/comment/6762587
Maybe for fighting games. Pretty much anything else it doesn't matter much
MOBA and FPS suffer pretty heavily at high double digits
FPS maybe. Moba isn't really a problem. Yes the gamefeel is way better at low ping, but 200-300 ping maybe makes a couple of tricks impossible, definitely doesn't cause any real problems.
200 ping was definitely the upper limit for league of legends ime. 225-250ish ms and a lot of skillshots became unreactable
rambling about ping on Pokemon unite, so putting it under spoiler
I guess with moba is that it makes certain classes, tricks and play styles less viable, and if you're playing casually then gamefeel is mlre important than toughing it out for grinding rank. My reference point is Pokemon Unite.
Speedsters (fragile jungle, melee combo, high skill floor and ceiling class) became frustrating to play at 100fps and above, because if you miss a combo, the game doesn't register a hit in time, or get stunned out of a move and can't full heal (remove status conditions including stun) then you're done for.
Between 100 and 150, ranged auto-attackers are basically fine so long as they pre-run from threats early, trick-shot attackers have to compensate for lag/doubly lead their target.
150 and above, my experience was that the only playable classes were supporters (AOE healers/buffs) and defenders (CC) which just have to worry about position between allies and enemies.
150 and above yes it's playable but it feels sluggish and isn't enjoyable. On Pokemon Unite, the Oceania playerbase isn't large enough so I was often dropped into SE Asia servers and my winrate would tank, so I stopped playing, and I wasn't willing to play exclusively defenders/supports to prop up my WR on SEA servers
I knkw for gamers here this may be more or less kf an issue depending on their preferences or what they play. My friends who play moba and fps complain at much lower ping than i do :/
Maybe it's just a netcode difference. In league it's literally like a single digit number of individual tricks didn't work at insanely high ping. Like one combo on one out of 150 characters.
Me playing with 180 and up when playing most games. 140 is great ping for me tbh and the only time I got 110 or less is counter strike.
I'm so sorry :(
I sort of got used to the experience even though it was frustating but I don't play multiplayer much anymore because anticheat does not always work on linux :/