this post was submitted on 18 Dec 2025
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Game Development
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objectively the one with the cult is a good recommendation for a beginner since there's a strong community making content, arguably the most important factor in choosing something
godot also has a lot of stuff baked in, so the community tends to use the built in solution for everything. you won't end up with one tutorial recommending a collision engine that makes assumptions that don't work with the other tutorial for different pathfinding or whatever. they all start with basically the same assumptions.
pygame is a little intimidating since you start with an empty file and a pygame import. there's no real enforced or even commonly followed structure beyond that. beginners can figure it out but it leaves a lot of architecture questions open for you so your tutorials probably won't line up well.
and I say all of that as someone who doesn't particularly enjoy godot, especially gdscript.