this post was submitted on 24 Dec 2025
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[–] emb@lemmy.world 18 points 3 days ago (1 children)

I always turn subtitles on. I've played a handful of games with spatial audio, where NPCs are doing the walk and talk thing, sometimes being far enough away I can't hear. Subtitles make sure I don't miss the silly filler dialogue.

Also always invert the camera vertically. Early on, my brother explained how GoldenEye or Pilotwings or something, up looks down and down looks up. Now I'm married to that idea years later. Mainly in first person. I forget which way is natural in 3rd person, so I just invert for consistency there.

[–] SCmSTR@lemmy.blahaj.zone 6 points 3 days ago (1 children)

I invert y-axis in first person, but in third person with a joystick i invert x-axis too. The way that makes sense to me is the joystick controls the orbit of the camera. I know this is insane, but like you, I'm also married to the idea. I think maybe it depends on if it's a shooter or an arpg like kingdom hearts where one joystick moves the character and the other joystick moves the camera.

[–] gazter@aussie.zone 2 points 1 day ago (1 children)

I've heard it explained with the joystick controlling the head of the character.

Imagine a joystick sticking out of the back of their head. That's your controller joystick.

[–] SCmSTR@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago)

Yeah that's kind've how it works, but for me, I guess the closest I describe how I imagine it is Lakitu from sm64 literally orbiting the player