this post was submitted on 27 Dec 2025
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Games

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The sign that something is good is when I want it to be longer. Who tf has time to get burned out in some 100 hour game they have to force themselves to finished. I think my hard cap for any game these days is 25 hours

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[–] 9to5@hexbear.net 11 points 1 month ago (1 children)

Oh yeah Firewatch was super chill . The game kept me guessing for a bit which direction it was gonna take.

[–] fox@hexbear.net 7 points 1 month ago (2 children)

I recall the ending was very badly received by freeze-gamer because they lack baby's first media literacy

[–] Scarry@hexbear.net 4 points 1 month ago (2 children)

Never played it, just vaguely remember Gamers disliking the ending, what was it about?

[–] fox@hexbear.net 5 points 1 month ago

The game spends a lot of time and writing investing in the relationship between the player character and Delilah, a woman staffing another firewatch tower. At the end they both have to evacuate due to a growing wildfire, and never actually meet. Delilah is wracked by guilt over past actions, the player character is only staffing a tower because he's running from his responsibilities (wife with early onset dementia). Their trauma bonding over the radio was never going to develop into something more because they couldn't keep running from their lives

[–] WokePalpatine@hexbear.net 3 points 1 month ago (1 children)

Haven't played it, but I'm assuming climate change.

[–] fox@hexbear.net 6 points 1 month ago

No, more about how you can't run away from your trauma forever and you eventually need to return and face it

[–] FatVegan@leminal.space 2 points 1 month ago

Oh no. Was it woke?