this post was submitted on 27 Dec 2025
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The sign that something is good is when I want it to be longer. Who tf has time to get burned out in some 100 hour game they have to force themselves to finished. I think my hard cap for any game these days is 25 hours

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[–] LaGG_3@hexbear.net 22 points 1 month ago (2 children)

It'd be nice if RPGs were shorter, especially when there's multiple paths/endings. I rarely feel like replaying an 80/100/120+ hour game to see all the other stuff I missed (glaring at you Pathfinder: Wrath of the Righteous).

Just look at Tyranny - it's snappy enough to play again to try a new run with a different character and different path.

[–] StalinIsMaiWaifu@lemmygrad.ml 6 points 1 month ago

I was going to recommend tyrant until I I read that second paragraph, fukin obsidian, only they could half ass 2/3 routes in the game an make it better than half the RPGs I play

[–] WittyProfileName2@hexbear.net 3 points 1 month ago (2 children)

I rarely feel like replaying an 80/100/120+ hour game to see all the other stuff I missed (glaring at you Pathfinder: Wrath of the Righteous).

Now that they've fleshed it out a bit more, I keep meaning to go back and do the Aeon -> Devil path until I remember just how long that game is. Worse still with Devil since most of it plays out as various negotiations in the command room, so you spend ages burning time in crusade management waiting for your various schemes to spin up.

[–] LaGG_3@hexbear.net 3 points 1 month ago

Just thinking about all the time that would be spent applying buffs puts me off the whole experience lol

[–] Philosoraptor@hexbear.net 3 points 1 month ago

I keep a save with all the mythic path choices unlocked just before the point where you have to commit to one. It cuts off like 20 hours of the sloggiest part of the game (and low level Pathfinder is a slog, despite my love for the system) so I can go back and try different paths. You can respec your actual class, so if you can get started right at Mythic 3, that's a big jump.

[–] CliffordBigRedDog@hexbear.net 20 points 1 month ago (2 children)

Yea i love short games

Hides Map games in steam library

[–] Goblinmancer@hexbear.net 7 points 1 month ago

Me trying to finish an anbennar game to 1821 and then get hit by 2 fps each time i try to mass build

[–] invalidusernamelol@hexbear.net 2 points 1 month ago

I count map games as short because I can pause at anytime and come back basically anytime and keep playing. I don't lose the story or anything

[–] ClassIsOver@hexbear.net 16 points 1 month ago* (last edited 1 month ago) (2 children)

Anybody like Firewatch? The company that made it, Campo Santo is now out of business, but it had such a great ambiance. I think you can finish it in something like four hours.

[–] 9to5@hexbear.net 11 points 1 month ago (1 children)

Oh yeah Firewatch was super chill . The game kept me guessing for a bit which direction it was gonna take.

[–] fox@hexbear.net 7 points 1 month ago (2 children)

I recall the ending was very badly received by freeze-gamer because they lack baby's first media literacy

[–] Scarry@hexbear.net 4 points 1 month ago (2 children)

Never played it, just vaguely remember Gamers disliking the ending, what was it about?

[–] fox@hexbear.net 5 points 1 month ago

The game spends a lot of time and writing investing in the relationship between the player character and Delilah, a woman staffing another firewatch tower. At the end they both have to evacuate due to a growing wildfire, and never actually meet. Delilah is wracked by guilt over past actions, the player character is only staffing a tower because he's running from his responsibilities (wife with early onset dementia). Their trauma bonding over the radio was never going to develop into something more because they couldn't keep running from their lives

[–] WokePalpatine@hexbear.net 3 points 1 month ago (1 children)

Haven't played it, but I'm assuming climate change.

[–] fox@hexbear.net 6 points 1 month ago

No, more about how you can't run away from your trauma forever and you eventually need to return and face it

[–] FatVegan@leminal.space 2 points 1 month ago

Oh no. Was it woke?

[–] Snort_Owl@hexbear.net 4 points 1 month ago

One of my favourite games. The fact the premise completely misleads you the whole way through basically running off your imagination was quite unique

[–] TheMinions@lemmy.dbzer0.com 14 points 1 month ago (2 children)

I just finished Stray the other day. It was short and sweet. Loved every minute of that game. Think it ended up being about 6 hours or so.

[–] cerebralhawks@lemmy.dbzer0.com 9 points 1 month ago (1 children)

Great game. There’s an achievement for beating it in, I think 45 minutes? I can’t even get up to that one guy’s house without getting lost. And after, when you go to that tower? I die so many times. Love the game even though I’ll never get that achievement. I just like playing as a cat and wasting time. Little Kitty Big City is also good for this. Totally different mood though.

[–] TheMinions@lemmy.dbzer0.com 3 points 1 month ago

Just looked it up, 2 hours.

I can see it being possible. The hardest part will be the jail break section I think or going and finding all the notebooks towards the end of the second or third chapter.

[–] Snort_Owl@hexbear.net 6 points 1 month ago

Games like that i just enjoy walking around looking at how fuken pretty they are. Had a lot of fun just finding out all the cat related antics I could get up to

[–] barrbaric@hexbear.net 12 points 1 month ago (2 children)

But Snort_Owl, if I don't have a 200 hour long game, how will I distract myself from the horrors?

[–] Snort_Owl@hexbear.net 9 points 1 month ago (1 children)

Stare back at the horrors. Make them fear you

[–] barrbaric@hexbear.net 5 points 1 month ago (1 children)
[–] Snort_Owl@hexbear.net 5 points 1 month ago

I called the horrors. They fear you now.

[–] Enjoyer_of_Games@hexbear.net 8 points 1 month ago

to be young again

[–] 9to5@hexbear.net 10 points 1 month ago* (last edited 1 month ago) (1 children)

My fave 2 game lengths are sub 10h . Or basically an infinite game.

Lemme explain. A sub 10h game is simple, something like Dispatch you can play through in less or at most 10h.

An infinite game is something with no classical story arc in which you play self contained runs or campaigns. So something like Dwarf Fortress, Total War or Crusader Kings.

Now I do play classical games that are longer than 10h but it usually needs to be in a gerne or setting I really enjoy.

[–] Snort_Owl@hexbear.net 5 points 1 month ago

Yeah infinite games are good cos i get to dictate how long i want to play them for. Like every now and then i log into gran turismo 7 and grind a few races but just cos i felt like doing some chill racing

[–] ReadFanon@hexbear.net 9 points 1 month ago* (last edited 1 month ago) (2 children)

I like a game that knows its place when it comes to length. If you're gonna be story driven then either keep it snappy like a short story or do a rich RPG style lengthy story but know which is suitable for your game.

What I don't like is games that are maximalist about story and try to content-stretch to make the game feel much grander than it really is. Two different examples of fairly recent games that hit the spot nicely are Easy Delivery Co., that tells the story mostly through ambience and gameplay mechanics and Dredge, that has more story but a lot ot the story sits in optional messages in bottles that you can read as logs in a journal to piece together the mystery while the "core" story exists in dialog that is mostly quite short - you want more story, go digging. You don't, then don't read.

If your game features a ton of lorebuilding, especially at the start through walls of text before I've even had the chance to get a feel for the controls and the gameplay then I'm probably skipping right over it. I'm not going to invest 30 minutes reading B-tier writing at the start of a game only to find out an hour in that it's really not my cup of tea and I'm putting it in the Did Not Complete pile. I think the opening part of the original FF7 really nails it - so much is established through the start FMV, it throws you in and teaches you the combat system, and it starts breadcrumbing you with the story from there. I'm not opposed to story-rich games by any means but sometimes a game doesn't need to explain much of itself, let alone anything at all. A loredump is not necessary just to play a round of poker, y'know?

Same goes for any sort of game mechanic. Stretching it out to squeeze an extra 10 or 20 hours out of repetitive gameplay isn't respectful of the player's time - let them do side quests if they want but performing the same complex jump in a platformer except this time in a jungle environment and next time in a haunted forest environment and later in a desert environment is insulting.

[–] Snort_Owl@hexbear.net 6 points 1 month ago* (last edited 1 month ago)

This is actually why i dislike the persona games so much outside of the first because the story is interspersed through hours upon hours of dull grind where i either follow a guide and play the game optimally for the reward of short dialogue snippets or miss it entirely by playing the game without a guide and gain nothing from that experience other than wasting about the same amount of time for less dialogue snippets.

At this rate a compilation of all cutscenes and dialogue is a better way of experiencing the game which is usually where i draw the line for game too long is if its more fun to watch it than play it.

I tried to play fallout 3 again and got so bored. Like theres cool content if you go find it but i dont want to find it because it doesnt pace it well or lead me there its hidden between vast wasteland of raiders, super mutants and copy paste buildings that i cant enter to travel to some random spot on the map to find out its just another raider base with 50 enemies i vats explode heads using the combat shotgun and loot. ITS BORING. THE WHOLE GAME IS BORING. Like one of the major sidequests is basically just a tutorial

[–] Snort_Owl@hexbear.net 3 points 1 month ago* (last edited 1 month ago) (1 children)

Oh and to add i actually hate ff7 for the same reason. Disc 1 is sublime and disc 2 i cant even bring myself to finish. Basically the game after the sector collapse is just unplayable for me

[–] SootySootySoot@hexbear.net 7 points 1 month ago* (last edited 1 month ago)

Paradox games push both buttons at once for me. I want it to be longer, I want more time period, more events, more government options, but the replayability means I also have like 200 hours in it

[–] cerebralhawks@lemmy.dbzer0.com 7 points 1 month ago (1 children)

The Mass Effect games feel like they’re way longer than they need to be. The truth is, you only have like 5 things to do in each one once you kick the training wheels and begin the game in earnest, but if you do that you will get your allies killed. So if you want the good endings and outcomes, you gotta put the work in. It’s never not fun, but you choose to take the time. One of these days I’m gonna bum rush the whole trilogy and not care who dies. I wonder who’ll be left at the end. I didn’t even survive to the post credits scene of the third game this time (still counts as a win). So why should my friends, if we save the galaxy? But I’m a compromise so I’m gonna do it right the first time.

Currently playing Hogwarts Legacy. That game doesn’t even pretend to respect your time. That game laughs at your time.

[–] LaGG_3@hexbear.net 23 points 1 month ago (16 children)

Currently playing Hogwarts Legacy. That game doesn’t even pretend to respect your time. That game laughs at your time.

This is amusing. People who give transphobic Joanne money deserve to have their time wasted.

[–] Goblinmancer@hexbear.net 7 points 1 month ago

I tried it for free and i quit in about 30 minutes jk rowling naming and writing is so ass it piss me off

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[–] TheBroodian@hexbear.net 7 points 1 month ago (1 children)

I love a game of any length, as long as its length fits its context. Games that pad out the play time with grinding or busy work lose me so fast.

[–] Snort_Owl@hexbear.net 8 points 1 month ago* (last edited 1 month ago)

I think it all comes down to pacing. A lot of games start off grand then go downhill towards the mid game that means theres nothing to keep me going. Actually a perfect example of this is cyberpunk 2077 which starts off amazing with the Jackie arc and basically peaks at the end of it then afterwards is just… shit. Blah blah talk to x go over there and talk to y and talk to someone else then blah blah back and forth cutscene talk cutscene talk cough a bit and moan at Johnny basically for the entire game till the point of no return where it suddenly gets fun again.

Its actually why i hate FF7 because the first disc sets up everything so well and when i get to disc 2 and the game “opens up” its fucking BORING. All the tension gone and now its follow xX_sephirppgpfie_Xx boring ass shit ass shit grinding mini game shit

[–] homhom9000@hexbear.net 6 points 1 month ago

If the game is >25 hours I likely forgot character names, game controls, and any of my emotional investment.

Unless it's Baulders Gate. That was perfect.

[–] 7bicycles@hexbear.net 4 points 1 month ago

Two of my favourite games I played in 2025 were Industria (3 hours) and Metal Garden (90 minutes). I felt like both were very well executed with clear vision, they did all the shit they wanted to do with the gameplay / world they had and then that was it.

[–] invalidusernamelol@hexbear.net 4 points 1 month ago

Just finished it and it's like a good TV show. The pacing was great and even if the gameplay portion was a bit mid, they did a good job of adding character moments into it that felt natural in the cutscenes.

I actually enjoy interactive story games as long as the story is good since I feel that added layer of agency (even if an illusion) can add to the impact.

I also don't really care about how long a game is, I care about how long a game feels. A 100+ hour game that always feels fresh is fun. Witcher 3 or Baldurs Gate 3 both felt like they weren't dragging on for me and I was kept engaged by his pacing. Dispatch is 8 hours and I probably could have been engaged for another 8 if they kept the story pacing they had, but they kept it at that length because they didn't.

[–] RamrodBaguette@hexbear.net 3 points 1 month ago

Yeah. Might ruffle some feathers here when I say I loved CrossCode but it is not a game I'm gonna feel like diving to for a while and I played it 3 years ago. 30ish hours isn't too long but the MMO-style chaff, even if only a part of it is actually essential, made it feel longer than it needed it to be, combined with the long puzzle dungeons (which were for the most part very well-designed and satisfying don't get me wrong).

[–] kadu@scribe.disroot.org 2 points 1 month ago

I recommend Tinykin

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