this post was submitted on 27 Dec 2025
65 points (100.0% liked)
Games
21216 readers
46 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Now that they've fleshed it out a bit more, I keep meaning to go back and do the Aeon -> Devil path until I remember just how long that game is. Worse still with Devil since most of it plays out as various negotiations in the command room, so you spend ages burning time in crusade management waiting for your various schemes to spin up.
Just thinking about all the time that would be spent applying buffs puts me off the whole experience lol
I keep a save with all the mythic path choices unlocked just before the point where you have to commit to one. It cuts off like 20 hours of the sloggiest part of the game (and low level Pathfinder is a slog, despite my love for the system) so I can go back and try different paths. You can respec your actual class, so if you can get started right at Mythic 3, that's a big jump.