this post was submitted on 24 Jan 2026
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Free and Open Source Software

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Hello my name is Daniel Hanrahan. Do you think my games should have optional calls to assembly functions for certain CPUs and GPUs in order to reach maximum possible performance and use parts/functions of the CPUs and GPUs that are not standard, but it's use for them would for tasks that is not perfect for the standard parts of CPUs and GPUs if possible, for example: instead of using the standard parts/functions of the z80 for the randomization you use the refresh register instead. Let me be clear my games have good performance.

Link to my games: https://daniel-hanrahan-tools-and-games.github.io/

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[โ€“] FlareHeart@lemmy.ca 10 points 1 week ago (1 children)

I would probably evaluate it based on what sort of gains could be expected and for how many people? If it's only going to be a couple of percentage points for a couple of people, then I would say don't bother. But if it could make a substantial difference, or impact a larger portion of people, then that starts to sway the decision.

The reason I ask is because I know linux does something like that to make sure it is at maximum performance.