this post was submitted on 24 Jan 2026
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Title is a reference to a recent Semi-Ramblomatic video by Yahtzee.

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[–] BlackDragon@slrpnk.net 0 points 19 hours ago* (last edited 19 hours ago)

Stardew is pretty devoid of meaningful choice because it's devoid of meaningful challenge. Other games in the genre, like Harvest Moon 64 or Rune Factory 4 (no particular reason for those examples, they're just my favorites in the genre) are defined by taxing time limits, complicated schedules to remember, and so on. Rune Factory 4 even has very challenging dungeons which reward understanding the crafting system and the various skills.