this post was submitted on 08 Feb 2026
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[–] Zoomboingding@lemmy.world 4 points 5 hours ago* (last edited 5 hours ago) (1 children)

A few months ago my wife and I were on vacation in Peru and we got kicked off our flight through no fault of our own, along with 5 other strangers. We spent hours in the airport working out logistics of getting home, getting reimbursed, getting hotels/meals, etc. At one point, they suggested to one of the women to take an uber to the hotel (this was around 3 am) and she said "I'm not going out into the city without anyone I know, you're going to send me with someone I can trust." We had only met hours ago, but our shared predicament gave us unity.

A D&D party trauma bonding over some initial catastrophe is honestly realistic. So, if you meet up for a job and it goes badly enough, you're essentially family!

[–] jjjalljs@ttrpg.network 2 points 5 hours ago

It can work, as clearly shown by your rather wholesome example and many people's games. But it's also leaving a very large surface area for problems. Unlike real life, you can just avoid that by making your characters together.

Maybe I should have said in my previous thread that while the "you all meet for the first time" is kind of cliché, there are more serious problems at the game level. And like it can work if everyone makes a fighter, but you can also make everyone's lives easier if you discuss up front.