this post was submitted on 18 Feb 2026
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Real Time Strategy

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[–] Zagorath@aussie.zone 1 points 1 day ago

The headline items:

  • Complete rework of naval gameplay, introducing the new Hulk-line ship to counter fire ships and relegating fire ships to a more utilitarian function. Also moving all ships to the first page of the dock, by moving some techs out of the dock and into the university.
  • Voice chat feature in multiplayer lobbies. Enabled by default.
  • Waypoint & gather point flags are unique to each civ now
  • Big hotkey changes which might reset some existing hotkeys to default

Some other points I thought were worth mentioning:

  • Fixed an issue where units with a ranged charge attack could fire instantly when ungarrisoning from a siege weapon.
  • Siege tower base movement speed increase, no longer gains speed with garrisoned infantry, also HP reduction
  • Fire lancer cost increase, train time increase

These combined are a great way to nerf the fire lancer + siege tower play that was so bad they had to ban siege towers entirely from the Wololo qualification ladder

  • Inca campaign changes to make use of newer units
  • Big changes to Inca civ to make use of newer units & buildings
  • Spanish missionaries can now carry relics, but have speed reduction while doing so
  • Various other civ changes, especially relating to new units
  • Added some gorgeous-looking new terrains, including Terrace Cliff for the Incan theme
  • New multiplayer servers in Texas and Chile, to improve latency for Central and South American players
  • More alleged pathfinding improvements