this post was submitted on 20 Feb 2026
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Yeah, if you're given meds in isolation without probing into what's wrong then you have my condolences. But the comparison to a boss battle, like it's supposed to be an arduous task, is an artifact of how tasks are structured in games and education. Your anxiety might come from crowds, but if you tank some fatigue and headache from consuming less caffeine combined with anxiety meds and you can tolerate it for a while then gg.
If it has to do with trauma, you might have a harder time in stabilizing yourself, but it might involve the affirming process of finding community with whom you overcome. And finding people who you fw isn't really a dodge or die boss battle.
I like watching snowflake ironman accounts on YouTube. I even played Old School RuneScape with a few ironman types for a while. Basically, you choose to limit yourself in funny ways. "I can only use what I acquire from sailing" or "I technically have a way to get 8k smithing experience an hour, so I must get 13m experience before I do anything else." Watching them limit themselves helped me overcome that kind of complex and really enjoy the freedom to choose whichever grind I find compelling that day anywhere on the map.
The point being that if I don't think I'm going to discuss the game or if I'm doing my first casual playthrough then I want to see whether I like the game enough to play it again to even entertain putting extra constraints on myself. So if I don't really enjoy the process of having anxiety, why the fuck would I choose to limit myself in the process of overcoming it? The only good reasons are things like adverse health effects, dialing in dosages and options, and complications to that effect.
That's the joke, that the attitude that I outlined is ridiculous.