this post was submitted on 21 Feb 2026
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So, who exactly is she? Well, externally, she’s the former VP of Product and Engineering at Meta, CEO of Instacart, and current board member for Coupang and Home Depot. She only recently came to Microsoft in 2024 as the President of CoreAI. Don’t worry, if you’re double-checking to see if any of that is related to gaming in some sort of way, let me save you the trouble; it’s not.

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[–] scrubbles@poptalk.scrubbles.tech 107 points 3 days ago (2 children)

Anyone who thinks Xbox is still going to be worth anything is a fool. They overspent on gaming studios, didn't produce anything of value, gamepass value went down, and now everyone hates them for the constant enshittification. Even stepping back from "This is lemmy and we all hate microsoft" they have done some horrible business moves with Xbox. I don't know anyone who is positive about the brand. They have ran it firmly into the ground.

[–] CIA_chatbot@lemmy.world 48 points 3 days ago (1 children)

But as always they will blame “market conditions” and “customers changing tastes”. Instead of “we pointed a fuckload of MBAs that only care about monetizing in the short term and milking every penny we can short term even though it’s killing all long term prospects of the product and driving away customers in droves”

[–] mnemonicmonkeys@sh.itjust.works 10 points 2 days ago* (last edited 2 days ago)

“we pointed a fuckload of MBAs that only care about monetizing

If I ever end up in a position where I'm reviewing potential employees, having an MBA is going to be an automatic rejection, regardless of their other qualifications.

Imo, getting an MBA makes you worse at being a productive employee. And the people that get them don't have personalities that are conducive to being good at their jobs

[–] Abundance114@lemmy.world 12 points 3 days ago (1 children)

Screw all the consoles. They deserve extinction for scamming everyone for years by requiring monthly subscriptions to play online.

Literally like selling someone a subscription to drive your car out of town.

[–] EncryptKeeper@lemmy.world 0 points 3 days ago (1 children)

Literally like selling someone a subscription to drive your car out of town.

We do have that. It’s the gas tax we pay to the government.

[–] Abundance114@lemmy.world 12 points 3 days ago* (last edited 3 days ago) (1 children)

I dont think the analogy works. Gas taxes are universal in the U.S. for road fuel, they also fund infrastructure, not stock holders and CEOs.

A tax is not an arbitrary subscription fee, it's an ongoing expensive.

In order for your analogy to work, the fee would need to be created out of no where for no reason other than self enrichment; and there would need to be a viable alternative that provides practically the exact same benefit with no fee. The fee would also need to expire and require renwal despite not using the product, which isn't the case for gas.

[–] EncryptKeeper@lemmy.world 2 points 2 days ago (1 children)

It works pretty well. The console network fees fund infrastructure, the employees that run the infrastructure, etc. neither the gas tax nor the console network fees are arbitrary. As for the “required renewal despite not using it” thing we just have other things for that in the form of vehicle registration.

[–] Abundance114@lemmy.world 0 points 2 days ago (1 children)

well. The console network fees fund infrastructure

I mean where they spend the money is irrelevant. If I rob you, is it suddenly okay if I spend your money responsibly? No.

PC has had online multiplayer since the creation of the internet, and PC did it without ever having a fee on top of internet access.

I would also argue that playstation plus membership fees, with all their millions of dollars, have not created a better environment than what available on PC for free, so...

[–] EncryptKeeper@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

I mean where they spend the money is irrelevant.

So it’s ok to pay money for infrastructure for your car to use, but when you have to pay for the infrastructure for your video games it’s robbery? Now I feel like you’re the one being arbitrary.

PC has had online multiplayer since the creation of the internet

This tells me you weren’t around for the early days of PC gaming. On the contrary, PC gaming went through a couple phases when it came to online multiplayer. Early multiplayer games often didn’t have matchmaking or dedicated server discovery at all, then there was the Gamespy era where a bunch of games delegated their multiplayer matchmaking to a third party with limited functionality and ads unless you paid a premium subscription.

It was the game consoles that really fixed multiplayer early on with their party systems that persisted outside of each game. Today Steam has similar functionality, but Valve is just eating those costs, just as Sony used to. Difference is Valve doesn’t have to sell you your computer at a loss, they they can have loss leaders like that in different areas.

[–] Abundance114@lemmy.world -1 points 1 day ago (1 children)

but when you have to pay for the infrastructure for your video games it’s robbery?

We already discussed this. The Playstation Plus subscription isnt paying for internet infrastructure. PC has no monthly fee, and it's infrastructure is exactly the same.

This tells me you weren’t around for the early days of PC gaming

Oh I was... So Xbox game pass released in 2002, PlayStation followed much later in 2010.

In 2002 Warcraft 3's multiplayer was fine. In 2002 Battlefield 1942 was fine; It was a good as Halo's multiplayer, which somehow ALSO had fine multiplayer at release in 2001 despite the subscription service for multiplayer not until a year after the game had already launched.

It was the game consoles that really fixed multiplayer early on with their party systems that persisted outside of each game.

Even if I gave you that, the subscription "fee" isn't what fixed multiplayer design, that was fixed by... Game developers.

[–] EncryptKeeper@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

We already discussed this. The Playstation Plus subscription isnt paying for ~~internet~~ ~Multiplayer~ infrastructure.

It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain.

Oh I was... So Xbox game pass released in 2002, PlayStation followed much later in 2010.

Xbox GamePass released in 2017 and has nothing to do with multiplayer. The multiplayer service Xbox live released in 2002 and PlayStation followed in 2006. You’re not beating the allegations.

the subscription "fee" isn't what fixed multiplayer design, that was fixed by... Game developers.

Game developers were uninvolved in the fix for multiplayer design. Game developers are unsurprisingly, only involved in the development of their game. The reliable third party social systems were designed by engineers at Xbox and Sony, and on the PC side at Valve. Multiplayer existed on consoles prior to Xbox Live and PlayStation Network, but just like their PC counterpart, it was clunky, unintuitive, and inconsistent between games. The PlayStation network and XBL were created as a direct result of those issues.

[–] Abundance114@lemmy.world -1 points 1 day ago* (last edited 1 day ago) (1 children)

It is. The party system, voice chat services, and the ability to join on or invite friends in a universal way regardless of the game without having to make an account for that game all requires expensive infrastructure and manpower to build and maintain.

Yeah sorry, what is this... Like the third time I've stated this? PC did all of the things you're claiming without an extra subscription fee. Sure, maybe Xbox took some subscription fees and funded infrastructure, that's not my point. My point is they didn't need to, as evidenced by someone else who did the exact same thing without the subscription model.

Playstation and Xbox, as a publicly traded hardware and software company, are much more pressured to discover and capture extraneous revenue sources; and the vast majority of the subscription income went to investors. Maybe it's helpful to point out that Valve doesn't have public investors, and the vast majority of game development companies also don't have investors. The simplest solution here is that the subscription fee was created out greed, not necessity.

[–] EncryptKeeper@lemmy.world 1 points 1 day ago (1 children)

Yeah sorry, what is this... Like the third time I've stated this? PC did all of the things you're claiming without an extra subscription fee.

It did not do all those things. Not until very recently, and only through Steam. You can say it as many times as you want, that doesn’t make it true lol.

My point is they didn't need to, as evidenced by someone else who did the exact same thing without the subscription model.

Sony did it for awhile without the subscription model too. Thats not evidence that they didn’t need to. The cost of infrastructure needed to maintain this model has gone up in the last 25 years with more players, higher expectations, and added complexity contributing to more manpower and higher salary expectations.

A free service doesn’t scale very well when it gets exponentially more expensive to maintain as time goes on. Sony was able to subsidize that service at one point in time but very understandably they can’t do that in the big 26. They already sell the hardware at a loss, if they continued to provide that infrastructure for free, leaving them only with commission on PS store sales, but also we don’t want them to take that big a cut from game developers, and we want them to still provide disk drives so we can buy and share games outside their store, and also we don’t want them to buy studios and make games exclusive to their platform… like corporate greed is one thing but also god forbid we just pay a reasonable price for the things we use.

Valve on the other hand doesn’t have to worry about this because they were never in the hardware game to begin with, and now with the Steam Machine they’ve already confirmed they’re not subsidizing hardware.

[–] Abundance114@lemmy.world -1 points 1 day ago (1 children)

and only through Steam

Now you're being a bit unfair by bundling together console hardware and software while keeping PC hardware and software separate.

To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles.

If I had to guess I'd say that in 90% of cases the innovation occured on PC due to it being an open ecosystem with freely available development hardware and higher numbers of developers. Big successful companies generally don't come up with big new good ideas, they steal them from other products that have already been proven.

But let's just looks at this differently. In 2004 the Microsoft video game division reported profits of 2.75 billion. The Xbox live service reported 750,000 subscribers each paying $50 a year, or $37,500,000. The absence of Xbox live would have reduced Microsoft game divisions profits from 2.75 billion to 2.71 billion. Basically a rounding error. Microsoft could have easily funded any of the developments absent the subscription just as Playstation did for years later; just as PC does until this day

[–] EncryptKeeper@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles

Taking into account every available piece of software, those features appeared on PC 15 years or so after consoles. And only really achieved similar feature parity with early consoles in 2018, and only if you buy all your games from Steam.

Big successful companies generally don't come up with big new good ideas, they steal them from other products that have already been proven.

In this case the PC company Valve “stole” them from Xbox and Sony. That doesn’t really help your argument at all here, on the contrary it just goes to show how much easier valve has had it as all they’ve had to do is follow a blueprint, keeping their costs lower which uniquely helps them subsidize them.

In 2004 the Microsoft video game division reported profits of 2.75 billion.

In 2004 the Xbox division of Microsoft reported $0 in profits. Xbox division became profitable for the first time in 2008. Know what was the driving force behind that sustained profitability?

Do I really need to tell you the answer or do you think you can guess?

[–] Abundance114@lemmy.world -1 points 1 day ago (1 children)

Okay. Pick a gaming feature that you believe was created by console manufacturers from 2002-present.

[–] EncryptKeeper@lemmy.world 0 points 1 day ago (1 children)

Xbox Live, the very thing we’re talking about, was the original unified party system. Prior to it, there were third party voice chat systems and third party lobby systems, but these were disparate systems you had to maintain separate identities for. Difference games supported different lobby systems so you couldn’t even have just one of each either. Xbox was the first to tie these things together under one “Gamertag” as one persistent presence and identity you could use to coordinate all your friends together in to chat, join in games through, collect persistent achievements, etc.

Many years later we now have that on PC via Steam, but even then that doesn’t cover all games on the platform since there are games locked to Epic, Uplay, or indie games sold direct through a website.

[–] Abundance114@lemmy.world 0 points 1 day ago* (last edited 1 day ago) (1 children)

It seems you're saying is that Microsoft created this amazing playground, and then sold solutions to the problems they created when they fenced it off, and then passed that off as innovation with a subscription fee?

The party system, the group screens, the voice chat, these were all created to make up for the short comings of consoles. Our players can't install ventrilo on Xbox. They can't quickly type a message on a keyboard and hit enter, so let's create a solution for the problems that we created when we made this locked ecosystem; and then call it revolutionary, and a the first of its kind.

So I don't know... You're saying everything that Xbox did was doable before on PC, but required multiple accounts and apps; but then Xbox needs lots of money to copy those features into their product? Don't know if I buy it, and I certainly don't 20+ years and billions of dollars buy it.

You've said a few times now that steam took 15 years to add these feature and it seems obvious to me why. We already had that shit. Sure it's convenient on console, but it's not subscription worthy.

Think of any other system that incorporated already existing features together to form a more convenient enjoyable experience and you'll see that there isn't a subscription fee.

Public malls, smart phones (still replaces multiple products without a data plan), Gas station/convenience stores, Google has been consolidated products together and building infrastructure for decades; and no subscription fee, and I guarantee you Googles infrastructure is light-years beyond Xbox, Xbox probably runs a lot of shit through Google.

[–] EncryptKeeper@lemmy.world 0 points 1 day ago* (last edited 1 day ago) (1 children)

Now that several of the points you’ve made have been proven concretely wrong, and you just keep moving the goal posts further and further each time, I feel like your argument has been muddied to the point that I don’t really know what it is anymore. “Yeah Xbox was the first to build a product like that, but we used to have 30 different products that did some of those things, entirely separately from each other without any integration or cohesion, most of which have been largely lost to time because the way Xbox did it was so much better it became the expected standard for the next 20 years for everyone else to copy, so therefore they don’t get any credit”

OK.

Let’s recap:

  • You thought that infrastructure doesn’t have an associated cost in the real world like it does on Xbox and PlayStation.

We proved that was wrong because there are all kinds of fees, taxes, and mechanisms in the real world that exist to fund infrastructure.

  • You thought that game developers on PC invented the unified identity system that’s now an industry standard, which is the thing you’re paying that subscription for.

We proved that was wrong because Xbox Live was the first to do it in 2008. Prior to Xbox, there was no app that provided this functionality.

  • You thought that the infrastructure behind these things doesn’t cost any many and that Xbox only started charging for it out of greed because they were making billions of dollars in profit with or without it.

We proved that you don’t know the difference between revenue and profit, or the fact that this infrastructure and hardware subsidization lead to Xbox being unprofitable for years after you thought they were profitable.

Now you’re changing directions to other products that did something entirely unrelated to what we’re talking about, in order to find some parallel in an entirely different market. We’re REALLY grasping at straws here now.

Think of any other system that incorporated already existing features together to form a more convenient enjoyable experience and you'll see that there isn't a subscription fee.

Such as?

Public malls

You mean those things that have proven to be economical failures? This just disproves your own point??

smart phones (still replaces multiple products without a data plan)

So hardware that doesn’t cost you a dime to use day to day unless you… use their infrastructure to make it interact with other people in a more convenient way? You mean exactly like Xbox Live

Like you’re arguing against yourself at this point so you don’t really need me anymore? I’m just going to “declare victory and walk away” so to speak unless you can figure out what point you wanna make. I’m not going to give you anymore of my time to this game of whack-a-mole.

[–] Abundance114@lemmy.world -1 points 1 day ago* (last edited 1 day ago)

Let's promis to only quote once per reply shall me? I don't know how you're doing it but I'm not going to write you a high school length essay with every reply. If you think I sound a bit two sided it because I am, every reply we make generating five different conversations.

Such as?

I listed them below that sentence... You discussed them.

Public malls, Your personal geographic experience of malls is limited and also irrelevant. Dial your mind back to the 1970s and turn off your adversarial mindset and I'm sure you'll be able to make it work. Also malls are absolutely huge, and big booming business in some areas.

Cell phones - No, it's hardware that didn't require an extra subscription fee so they could expand "infrastructure". I can absolutely use a phone to make a phone call through numerous apps with just a wifi connection.

I cheated two quotes.

Now you’re changing directions to other products that did something entirely unrelated to what we’re talking about, in order to find some parallel in an entirely different market. We’re REALLY grasping at straws here now.

Again, it's analagous to the "infrastructure development" of literally every other tech industry; and exemplifies how everyone else somehow expanded infrastructure, without additional subscription fees.

Feel free to leave if you're not enjoying the conversation: or do I need to like... Send you $5 a month so you can integrate NOT clicking reply into your Lemmy experience. (Revolutionary idea, lets start this business.)