this post was submitted on 22 Feb 2026
37 points (97.4% liked)

chat

8570 readers
143 users here now

Chat is a text only community for casual conversation, please keep shitposting to the absolute minimum. This is intended to be a separate space from c/chapotraphouse or the daily megathread. Chat does this by being a long-form community where topics will remain from day to day unlike the megathread, and it is distinct from c/chapotraphouse in that we ask you to engage in this community in a genuine way. Please keep shitposting, bits, and irony to a minimum.

As with all communities posts need to abide by the code of conduct, additionally moderators will remove any posts or comments deemed to be inappropriate.

Thank you and happy chatting!

founded 4 years ago
MODERATORS
 

I know you’re out there web devs. Explain to me how it is the Larian launcher is so slow? How does it chug displaying a few images and a run game with vulkan button? The bethesda launcher much the same chugs for no reason at all. Epic, steam, uplay, ea its all the same web client that eats monumental resources but somehow even more than normal.

Valve is not innocent of this depending on the device Ive had issues where big picture mode absolutely crippled my gpu for reasons completely unknown.

How are they all like this? Are the js frameworks really just that heavy now? I miss when steam had native components rip good things i guess. Some of the older web client programs never felt this bad, slack and discord were alright but now everything seems to be competing with Teams for most bloated clunky crap user experience ever.

you are viewing a single comment's thread
view the rest of the comments
[–] Speaker@hexbear.net 3 points 17 hours ago

To add on to the ad point:

General purpose ad markets do this in your everyday web experience, but the process is less noticeable because the bidding pipelines are wildly optimized and the pool of bidders to pull from is much wider. Besides this, the profiling data your browser has on you is much richer so it's easier to dump you into a particular funnel. These are systems built and maintained by people who only care about landing an impression in your eyeline as fast as possible because that's the only way to get paid.

Steam, Epic, whoever does not have an adtech team, or if they do then they're a handful of people attached to a larger analytics organization. The primary product is the storefront, the advertising is just there to keep you on the platform engaging with things. I would not be shocked to find that there is no bidding system and they are literally just iterating your list of owned games and serving ads for "whoever is currently paying us to promote their game" + some random stuff in the orbit of your existing library.

This is why the ads both suck technically (blocking UI paints, fucking page layouts, broken links) and functionally (incoherent stacks of ads, AI spam, genre soup): effective adtech is an entire subfield sucking like a lamprey on the belly of any sufficiently large content aggregator, but if you don't pay for talent you get shit.

Gamers as a consumer bloc barely need advertising because most of the money is in live service games which already do traditional advertising (and therefore only need a buy button in a prominent place on the storefront) and all the rest of the usual "word of mouth" is handled by the gaming press. Truthfully, what's the most memorable ad you can think of for software? Infinitely replicable products don't need advertising, they just need a smooth purchase experience. Physical goods and services "need" advertising because you have to get off your ass and talk to somebody to actually give them your money.