this post was submitted on 06 Mar 2026
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I've just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I've only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I'm getting smacked down by a troll bully who I can never overcome. They'd kick me down every failed run I'd have, then they give me a false sense of security the further I get. "Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1"

I just don't understand why these kinds of games are around, even when I have a good idea who it is for.

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[–] Regrettable_incident@lemmy.world 8 points 21 hours ago (4 children)

Outer Wilds. I just couldn't get into it, kept playing first hour over a few times, couldn't progress, gave up. I know it's very highly recommended and I'll probably give it another try someday - but I'll have to force myself, it just didn't grab me.

[–] DarkFuture@lemmy.world 4 points 20 hours ago (2 children)

Same. I wanted to explore cuz the environments were cool, but I can't handle games where progress gets reset on a timer. Makes everything feel rushed. Kills the exploration for me.

[–] Cocodapuf@lemmy.world 1 points 3 hours ago

That's exactly it though, progress isn't reset on the timer! The only progress that matters is what you've learned. If you've already figured out how everything works, you could start a new save, and finish the game on your first cycle.

[–] rtxn@lemmy.world 5 points 18 hours ago

You're approaching the game from the wrong angle. Progression doesn't reset because there's no mechanical progression. The only way to make progress is to uncover more of the story so you know where you should be looking in the next loop, or how to get around an obstacle. It's a metroidvania of information.

[–] froufox@lemmy.blahaj.zone 1 points 18 hours ago (2 children)

I spent several days there, but didn't find story or characters engaging. Aesthetics and visual design didn't touch me as well. And knda same feeling I get from Blue Prince. The game feels very cool on intellectual level, but there's not enough emotional engagement

[–] Cocodapuf@lemmy.world 1 points 2 hours ago* (last edited 2 hours ago)

Well it sounds like you're not that into this sort of abstract puzzle game. That's fine, to each their own.

It's interesting, perhaps it's something about my personality, but I find that often I'm looking to escape from any sort of emotional engagement, so the last thing I want are deep characters. But interesting puzzles, a complex system with a definite solution, that's my jam.

I played a game once called Firewatch, a truly beautiful walking simulator style game with a whole lot of story and dialogue. As the story went on your character is building a relationship with a coworker, and at some point she starts to confess about being involved in something truly tragic, like no joke it got heavy as hell. And despite mostly enjoying the game up to that point, I just couldn't go any further. It was like, it's a walking simulator, I can't "lose" this game... but still, this feels too hard to play.

Side note, if these puzzle games aren't for you, probably skip Return of the Obra Dinn, also Tunic

[–] Pyro@programming.dev 1 points 18 hours ago

It's one of the games where you have to stick with it for a bit before the story really grips you.