this post was submitted on 11 Mar 2026
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Might as well stick with 4.5 at this point and focus on actually completing the damn thing

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[–] ultimate_worrier@lemmy.dbzer0.com 12 points 2 days ago (3 children)

I’d switch to flake provisioning with Continuous Integration. A machine/runner on a cron would do CI on the latest flake update (latest Godot build) while I work, collecting issues as they arise (cachix is crucial for easing build times).

That way, when I switch to the newest version, I’ll have a clear picture of:

  • The amount of technical debt I’ve built up
  • That everything is completely predictable.
[–] Swedneck@discuss.tchncs.de 3 points 2 days ago (1 children)

Idk, i think it's much more effective to spriongle the dinglang with a sminkinant, of course you'll want to use excelsior to provision the brumgle for maximum convenience.

[–] MousePotatoDoesStuff@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (1 children)

Sounds like overkill for a game project, but I'll consider it for my plugin project (even though it's meant mainly for greenfield projects so my current support plan is "only latest release and maybe the one before it if someone actually asks")

[–] entwine@programming.dev 6 points 2 days ago

or just, you know, don't update unless you need to