60
Just wanted to show off my progress on my procedurally generated map game
(video.gamerstavern.online)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I'm looking to make a kind of strategy game /RPG inspired by Crusader Kings and Mount and Blade. I'm still working out what I want it to be, but I think I'll go for it being set in the time of the first cities and city states.
Sounds awesome! How are you handling the map rendering? I was trying to use NASA's heightmap data to render Earth but it was way too big for Godot to handle well
I'm using a 512x512 perlin noise heightmap and normal map which is passed to a shader which sets the vertex heights of a plane mesh and colours the map based on height. Rendering a map of the entire earth seems like quite a lot! Maybe you can use a scaled down version or something. The Europa Universalis heightmap is 5632x2048