ok this is really cool. Procedural generation is always neat :D
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I might make procedurally generated stuff for my map game...
maybe procedurally generated focus trees or similar, that would be kind of cool.
Sounds like an interesting idea!
Looking like a solid base! What kind of game are you working on? 👀
I'm looking to make a kind of strategy game /RPG inspired by Crusader Kings and Mount and Blade. I'm still working out what I want it to be, but I think I'll go for it being set in the time of the first cities and city states.
Sounds awesome! How are you handling the map rendering? I was trying to use NASA's heightmap data to render Earth but it was way too big for Godot to handle well
I'm using a 512x512 perlin noise heightmap and normal map which is passed to a shader which sets the vertex heights of a plane mesh and colours the map based on height. Rendering a map of the entire earth seems like quite a lot! Maybe you can use a scaled down version or something. The Europa Universalis heightmap is 5632x2048