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submitted 11 months ago by mac@programming.dev to c/gamedev@programming.dev
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[-] wccrawford@lemmy.world 34 points 11 months ago

Threaten? I'm gone. Unity fit my workflow a lot better than Unreal, and I've never tried Godot because it previously wasn't ready for 3d. But Unity has made too many scary moves in the last few years, and I can't take that much risk.

I've never published a game with it, but I did a few game jams a while back, and I'm pretty confident that I could have. But now I'll be trying something else. I'm looking at Godot first, because UE made my head spin. I could handle Blueprints easily, but trying to make sense of their C++ stuff was very frustrating.

[-] ICastFist@programming.dev 6 points 11 months ago

While not as intuitive, you could probably try to use one of the Quake 2 or 3 sourceports if you want to make a 3D game and Godot's performance isn't up to speed, or even OpenMW! Wicked might also be worth checking out

this post was submitted on 13 Sep 2023
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