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submitted 11 months ago by simple@lemm.ee to c/games@lemmy.world

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[-] douglasg14b@lemmy.world 55 points 11 months ago

Many many hours is a massive understatement.

Thousands and thousands of hours is more appropriate

[-] terny@lemmy.ml 4 points 11 months ago

I don't know how you could change the engine without rewriting the entire thing basically from scratch.

[-] mee@programming.dev 1 points 11 months ago* (last edited 11 months ago)

It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it's actually still the original Doom underneath and just using Unity for input and output to make porting easier

this post was submitted on 14 Sep 2023
2046 points (99.2% liked)

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