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submitted 10 months ago* (last edited 10 months ago) by mossy_capivara@midwest.social to c/linux_gaming@lemmy.ml
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[-] averagedood@owo.cafe 2 points 10 months ago

@mossy_capivara @uuhhhhmmmm Yeah, I don't think those games and the developers behind them are at fault for Unity's bullshit.

Just block Unity's telemetry call by redirecting the URLs to 127.0.0.1 on your hosts file and done

[-] Nemoder@lemmy.ml 1 points 10 months ago

Wouldn't unity just block the games from running if they don't connect? I guess you could crack the games, then maybe we'll have some weird future where devs encourage players to crack their games..

[-] averagedood@owo.cafe 1 points 10 months ago

@Nemoder Cracking the games doesn't do shit in this matter. It'd block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers)

To put an example of this, you can pirate Baldur's Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it's nothing.

There are Unity related DLLs that take the role of the telemetry, and thus, don't care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count)

[-] Nemoder@lemmy.ml 1 points 10 months ago

Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they'd also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn't plan to just make it all up and charge whatever they want.

this post was submitted on 15 Sep 2023
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